On Feb 16, 2009, at 12:03 AM, Markus Enzenberger <[email protected]
> wrote:
Unfortunately, I am leaving the team in a few weeks, and it is
unclear how much I can contribute after that. Martin is usually too
busy for doing maintainer work and at the moment there is only
funding for a few months for a new programmer in our group
(Broderick Arneson, who also did a lot of work for MoHex, one of the
strongest Hex programs, which is also based on the MCTS search of
Fuego's SmartGame library). Martin and I had hoped that making Fuego
available under an open source license would attract some outside
contributors and potentially even people with excellent C++ skills
and experience in Computer Go to become part of the maintainer team,
but so far it hasn't happened. This is sad, but I can't help it.
That's unfortunate to hear. I took a serious look at Fuego a few
months back. The code appeared to use modern C++ libraries, but also
showed its age/lineage. If I remember right, the Fuego source comes
with 3 projects that all depend on each other. I didn't check the
licences in all them. Initially, I nievely assumed I'd only need the
Fuego project.
My goal at that time was to create a simple file that would create a
board, figure out a weighted list of moves, and run playouts...
Something simple enough that could be use by a 1ply searcher. I moved
on to using another project.
How would I do that with Fuego? Are there any documents on high level
design?
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