On Feb 16, 2009, at 12:03 AM, Markus Enzenberger <[email protected] > wrote:


Unfortunately, I am leaving the team in a few weeks, and it is unclear how much I can contribute after that. Martin is usually too busy for doing maintainer work and at the moment there is only funding for a few months for a new programmer in our group (Broderick Arneson, who also did a lot of work for MoHex, one of the strongest Hex programs, which is also based on the MCTS search of Fuego's SmartGame library). Martin and I had hoped that making Fuego available under an open source license would attract some outside contributors and potentially even people with excellent C++ skills and experience in Computer Go to become part of the maintainer team, but so far it hasn't happened. This is sad, but I can't help it.


That's unfortunate to hear. I took a serious look at Fuego a few months back. The code appeared to use modern C++ libraries, but also showed its age/lineage. If I remember right, the Fuego source comes with 3 projects that all depend on each other. I didn't check the licences in all them. Initially, I nievely assumed I'd only need the Fuego project.

My goal at that time was to create a simple file that would create a board, figure out a weighted list of moves, and run playouts... Something simple enough that could be use by a 1ply searcher. I moved on to using another project.

How would I do that with Fuego? Are there any documents on high level design? _______________________________________________
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