terry mcintyre wrote:
Does Fuego make use of multiple cores? Does it require some switch setting to 
do so?

The number of threads is controlled by the GTP command "uct_param_search number_threads". On Intel and AMD CPUs, you should also set ""uct_param_search lock_free 1", see

http://www.cs.ualberta.ca/~games/go/fuego/fuego-doc/smartgame-doc/sguctsearchlockfree.html

The maximum tree size is set with "uct_param_search max_nodes" (the default is very conservative, on 64-bit machines, I would use maybe 6000000 per GB main memory).

You can change these parameters temporarily using the Analyze Command window in GoGui, or write the commands to a config file and add the -config option with the filename to the command line for Fuego.

How do I control the time used by Fuego?

If the controller sends a time_settings command, Fuego will use this time for the game. If no time settings are given, Fuego will use a fixed time per move, which can be changed with "go_param timelimit". To use a fixed number of simulations, use "uct_param_player ignore_clock 1" and "uct_param_player max_games".

- Markus

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