terry mcintyre wrote:
Does Fuego make use of multiple cores? Does it require some switch setting to
do so?
The number of threads is controlled by the GTP command "uct_param_search
number_threads". On Intel and AMD CPUs, you should also set
""uct_param_search lock_free 1", see
http://www.cs.ualberta.ca/~games/go/fuego/fuego-doc/smartgame-doc/sguctsearchlockfree.html
The maximum tree size is set with "uct_param_search max_nodes" (the
default is very conservative, on 64-bit machines, I would use maybe
6000000 per GB main memory).
You can change these parameters temporarily using the Analyze Command
window in GoGui, or write the commands to a config file and add the
-config option with the filename to the command line for Fuego.
How do I control the time used by Fuego?
If the controller sends a time_settings command, Fuego will use this
time for the game. If no time settings are given, Fuego will use a fixed
time per move, which can be changed with "go_param timelimit". To use a
fixed number of simulations, use "uct_param_player ignore_clock 1" and
"uct_param_player max_games".
- Markus
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