otherwise pair-go wouldn't be as funny to watch.

s.

On Tue, Apr 7, 2009 at 8:05 PM, Michael Williams
<michaelwilliam...@gmail.com> wrote:
> Łukasz Lew wrote:
>>
>> I would like to rephrase my question:
>> Let's measure prediction of pro moves of a whole engine while
>> modifying heavy playouts / MCTS in the engine.
>> How well might it work?
>
> Probably not well.  Because what matters is not how often you play strong
> moves, but how often you avoid blunders.
>
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to