On Sun, Apr 19, 2009 at 01:49, Łukasz Lew <[email protected]> wrote:
> I think it would be useful to have a list of existing important
> heuristics / algorithms / ideas that improve Monte-Carlo Go.
> If you are aware of any that are not on this list please add them.
>
> Lukasz Lew
>
> - MCTS / UCT
> - capture/atari heuristics in heavy playouts / mogo patterns
> http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf
> - harvested patterns with elo ratings 
> http://remi.coulom.free.fr/Amsterdam2007/
> - criticality heuristic http://remi.coulom.free.fr/Criticality/
> - progressive bias / progrssive unprunning
> http://www.math-info.univ-paris5.fr/~bouzy/publications/CWHUB-pMCTS-2007.pdf
> - first play urgency + locality
> http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf
>

- RAVE. RLGO, http://www.machinelearning.org/proceedings/icml2007/papers/387.pdf
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