Hi Remi,

I noticed that when CGOS first came up,  it was very fast but as the sqlite3
database gets bigger and bigger, it gets slower.

So I believe this is a design flaw in CGOS itself.   I wrote CGOS without
having had any experience writing servers.

I think I know now how to build a super fast server and I plan to do that
very soon.

I would like to do a test where I start a brand new server instance from
scratch to see what happens.   I cannot do that at the moment because I am
at work and do not get payed to do this on company time,  but perhaps
tonight or tomorrow I can test this.

I can build a new server in very short time - I plan to do this in C and I
have all the support routines ready to go - so it's mostly piecing things
together, not redesigning code from scratch.    I think the end result will
be an impressively efficient server with low memory usage, which is probably
a big part of the problem.

It would  come with a new ajax style web page.

- Don




On Tue, Jun 2, 2009 at 1:34 PM, Rémi Coulom <[email protected]>wrote:

> Hi,
>
> I have just connected Crazy Stone to CGOS and noticed a few problems:
> - pairings seem to take forever (10 minutes or so)
> - there is a lot of lag during games (up to one minute for a move, which
> causes losses on time)
>
> I tried the cgosview-linux-x86_32 client, and got a "could not execute
> error". If I run it with no parameter, it runs fine (except that default
> parameter don't connect to any server). If I run it with parameter, it fails
> with "could not execute". This is not a big problem, because I kept a copy
> of an old version that works very well.
>
> Rémi
> _______________________________________________
> computer-go mailing list
> [email protected]
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
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