Hi Remi, I noticed that when CGOS first came up, it was very fast but as the sqlite3 database gets bigger and bigger, it gets slower.
So I believe this is a design flaw in CGOS itself. I wrote CGOS without having had any experience writing servers. I think I know now how to build a super fast server and I plan to do that very soon. I would like to do a test where I start a brand new server instance from scratch to see what happens. I cannot do that at the moment because I am at work and do not get payed to do this on company time, but perhaps tonight or tomorrow I can test this. I can build a new server in very short time - I plan to do this in C and I have all the support routines ready to go - so it's mostly piecing things together, not redesigning code from scratch. I think the end result will be an impressively efficient server with low memory usage, which is probably a big part of the problem. It would come with a new ajax style web page. - Don On Tue, Jun 2, 2009 at 1:34 PM, Rémi Coulom <[email protected]>wrote: > Hi, > > I have just connected Crazy Stone to CGOS and noticed a few problems: > - pairings seem to take forever (10 minutes or so) > - there is a lot of lag during games (up to one minute for a move, which > causes losses on time) > > I tried the cgosview-linux-x86_32 client, and got a "could not execute > error". If I run it with no parameter, it runs fine (except that default > parameter don't connect to any server). If I run it with parameter, it fails > with "could not execute". This is not a big problem, because I kept a copy > of an old version that works very well. > > Rémi > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
_______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
