Pro ranks are assumed to be about 1/3 of a stone; the one stone per rank 
formula applies to amateur ranks.

 
I have watched a pro 8p regularly give three stones to a 6 dan amateur. A 
weaker pro might give the same player 2 stones.

Some ( including myself in the past ) have argued that they can easily beat a 
person who is nine ranks higher with a nine stone handicap. I have done this 
often enough that I believed it. However, after losing a fair number of such 
9-stone games, I conclude that many people slack off, assuming that their 
opponent is really inept; if the weaker player can keep most of his groups 
alive, and pressure white, he will win. When white aggressively exploits weak 
groups, the weaker player's positions collapse. A dan-level player has an 
understanding of life and death which seems almost magical to a weaker player. 
When that superior knowledge is exploited, the weaker player crumbles.

Last week, I played a series of 9-stone games. After losing three in a row, my 
opponent thanked me for giving him a serious challenge. I think many players do 
not rise to that challenge; they don't apply their full strength against 
kyu-level players.

Until computer programs rise to the level of even play against pros, 
human-computer matches will be handicap games. It makes sense to develop the 
ability to play handicap games well. It would be sad if a program with a seven 
stone handicap frittered away its advantage instead of hoarding it jealously.

Terry McIntyre <[email protected]>


Any system of entrusting the government to judge and correct its own abuses is 
the same as appointing the accused criminal as his own judge and jury: don't 
expect many convictions.

-- Allen Thornton, Laws of the Jungle


      
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