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From: Magnus Persson <[email protected]>

No this is not doable. Especially not in the endgame-subgame sense,  
because there are no independent sub-games in 99% of a normal gogame.

This is the reason non-MCTS old school programs got stuck. Search must  
be global. I am not saying that local search cannot be helpful. It  
just has to be integrated efficiently into global search.

Sorry for sounding so negative. But reinventing old square shaped  
wheels will not bring us forward.

Magnus

At the level of pro games, it may be more common to leave things unresolved 
until late in the game, but it seems to me that strong players have a sense 
that "this group is settled; I'll respond to threats, but otherwise leave it 
be" - and they'll have a keen sense of when a nearby play changes any group 
from stable to unstable. If that sort of knowledge can be efficiently 
integrated into the global search, it should help.

When computer go programs fail, it appears that they misunderstand 
life-and-death, semeai, and especially seki. To a human observer, those 
positions can be resolved independently, especailly for dan-level players.

Put another way, it may be true that the vast number of Go positions - 
especially for the first 50 moves or so - can not be partitioned into 
independent sub-games; but as the game progresses, such partitioning becomes 
not only possible but essential to understand and win the game. By the time a 
human player reaches shodan, she knows how to create ko and seki positions and 
use them to exploit a weaker opponent; this is the achilles heel of most Go 
programs today.


      
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