Put it on cgos and see how good it is!

On Fri, Jul 10, 2009 at 9:10 PM, Michael Williams <
[email protected]> wrote:

> Now that I have this system of generating really big game trees, what sort
> of interesting things could I do with it?  The exact number of nodes I can
> store is not exact because I'm doing various things to reduce each node's
> footprint when it goes to disk.  I'm currently building a tree that is bushy
> at the root (heavy exploration term) and normal UCT beneath that.  It is at
> 28 billion nodes now and projecting a capacity of 122 billion.  The current
> node rate is about 130k per second (on 1 Core2 core).  This is on a 9x9
> board.  I'm still using Libego for playouts.  And I'm deleting
> symmetrically-equivalent moves from the tree.  That is all that gets pruned.
>
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