Put it on cgos and see how good it is! On Fri, Jul 10, 2009 at 9:10 PM, Michael Williams < [email protected]> wrote:
> Now that I have this system of generating really big game trees, what sort > of interesting things could I do with it? The exact number of nodes I can > store is not exact because I'm doing various things to reduce each node's > footprint when it goes to disk. I'm currently building a tree that is bushy > at the root (heavy exploration term) and normal UCT beneath that. It is at > 28 billion nodes now and projecting a capacity of 122 billion. The current > node rate is about 130k per second (on 1 Core2 core). This is on a 9x9 > board. I'm still using Libego for playouts. And I'm deleting > symmetrically-equivalent moves from the tree. That is all that gets pruned. > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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