Le 19/11/2009 à 09:35, Seth Pellegrino a écrit :
> 
> Hello all,
> 
> I'm working on an implementation of Rémi Coulom's Elo-based move
> prediction algorithm[1], and I seem to be running into efficiency
> issues.

Very simple question to start:
What is the programmation language ?
Do you use 1d representation of the board (a list) or 2d ?
 1d is much faster and i guess all efficient bots use it.

You can have a look at "brown" random player (from G.Farneback)
http://www.lysator.liu.se/~gunnar/gtp/brown-1.0.tar.gz
it was built to provide gtp implementation, and legal random moves.

my 2 cents.
Alain
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