On Wed, Nov 25, 2009 at 12:51, Alain Baeckeroot
<[email protected]> wrote:
> Le 25/11/2009 à 12:39, Vlad Dumitrescu a écrit :
>> Making the largest move available is just one possible strategy to
>> attain the goal of ending the game with the most points scored. A more
>> general strategy is to weigh the moves' size with the risks they can
>> backfire.

> This is taken onto account in the tree.
> If playing one move lead 10% of time to +10, and 90% to -20,
> the resulting value is -17
> (of course with the bot evaluation/playout)

Reducing the value to -17 is losing a lot of information. Another move
might have 20% chances of +10 and 80% chances of -24 giving -17, are
they really just as good?

Also, not all 10% are created equal :-) Let's say there are 10
possible moves, so only one leads to a win. It's a big difference if
that move is forced or obvious (for a human player), or if it is
something that only a professional would try after thinking for an
hour or more. I don't know how to instruct a computer to take that
into account...

To put this another way, I think that it would be a step in the right
direction to be able to handle the uncertainities of the values in the
tree. Maybe some already do that?

best regards,
Vlad
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