>> This is taken onto account in the tree.
>> If playing one move lead 10% of time to +10, and 90% to -20,
>> the resulting value is -17
>> (of course with the bot evaluation/playout)
> 
> Reducing the value to -17 is losing a lot of information. Another move
> might have 20% chances of +10 and 80% chances of -24 giving -17, are
> they really just as good?
> ...
> To put this another way, I think that it would be a step in the right
> direction to be able to handle the uncertainities of the values in the
> tree. Maybe some already do that?

When I read this it reminded me of experiments I tried before to pass
more than one piece of information up from the leaf nodes of a (min-max)
tree. E.g. a territory estimate and an influence estimate. I gave up as
it got too complex to handle incomparable nodes (e.g. move A gets more
territory, less influence). I remember having a really good reason to
want to delay reducing multiple features to a single number , but it is
all a bit fuzzy now.

Does this type of search have a name, and any associated research?

Darren

-- 
Darren Cook, Software Researcher/Developer
http://dcook.org/gobet/  (Shodan Go Bet - who will win?)
http://dcook.org/mlsn/ (Multilingual open source semantic network)
http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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