Very nice. Do you (or anyone) have the details of "(Boon, 2009)" concerning
arbitrarily shaped patterns?
Petr Baudis wrote:
Hello!
Today I held a presentation on the "complete" state of art in
Computer Go, showing hopefully all the current widely applicable
results, most successful strategies and worst current problems (in my
interpretation, of course) - you can find it at:
http://pasky.or.cz/~pasky/go/
The presentation has a section introducing basic Go rules and tactics
so it should be suitable even for AI researches not very familiar with
Go. Of course it is not perfect and some parts assume accompanying
explanations and few formulas on blackboard, but I think it could still
be good material to give quick overview on currently used approaches
with sufficient depth to satisfy a computer science scholar, plus
quick references to the papers.
P.S.: One IMHO important thing I now realize I've missed in the "open
problems" section is parallelization on GPU.
P.P.S.: The presentation also shows some preliminary (noticeably
positive) results of naive dynamic komi application in handicap games.
I plan to publish this later in a paper when I try more approaches and
do more comprehensive testing.
Hope it's useful,
Petr "Pasky" Baudis
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/