Look for the attachment and thread starting here: http://computer-go.org/pipermail/computer-go/2009-October/019672.html
On Fri, Dec 4, 2009 at 3:48 PM, Michael Williams < [email protected]> wrote: > Very nice. Do you (or anyone) have the details of "(Boon, 2009)" > concerning arbitrarily shaped patterns? > > > Petr Baudis wrote: > >> Hello! >> >> Today I held a presentation on the "complete" state of art in >> Computer Go, showing hopefully all the current widely applicable >> results, most successful strategies and worst current problems (in my >> interpretation, of course) - you can find it at: >> >> http://pasky.or.cz/~pasky/go/ >> >> The presentation has a section introducing basic Go rules and tactics >> so it should be suitable even for AI researches not very familiar with >> Go. Of course it is not perfect and some parts assume accompanying >> explanations and few formulas on blackboard, but I think it could still >> be good material to give quick overview on currently used approaches >> with sufficient depth to satisfy a computer science scholar, plus >> quick references to the papers. >> >> P.S.: One IMHO important thing I now realize I've missed in the "open >> problems" section is parallelization on GPU. >> >> P.P.S.: The presentation also shows some preliminary (noticeably >> positive) results of naive dynamic komi application in handicap games. >> I plan to publish this later in a paper when I try more approaches and >> do more comprehensive testing. >> >> Hope it's useful, >> >> Petr "Pasky" Baudis >> _______________________________________________ >> computer-go mailing list >> [email protected] >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> >> > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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