Housebot was probably on the low end with 10kpps on 9x9. Libego was
probably the highest with 100kpps. I attribute some of the difference to
compiler maturity (D vs. C++). I don't know how rust will perform.
On Jan 14, 2015 3:14 AM, "Urban Hafner" <cont...@urbanhafner.com> wrote:

> Hey everyone,
>
> I'm currently in the early stages of writing my own Go engine and right
> now I'm trying to make my playouts reasonably fast. I've come a long way in
> the past few days. Probably not because the payouts are really fast right
> now, but because they were just so slow before. :) Right now I'm at
> ~2000pps on 9x9 and ~1000pps on 19x19. This is for playouts with simple ko
> and suicide checks and no concurrency. Now I wonder if this is fast enough
> to even start thinking about implementing a UCT/MCTS player and also if
> there's something I'm missing with the playouts, e.g. is the suicide check
> necessary?
>
> Thanks for your input!
>
> Urban
>
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