Hey Jason,

thanks. Rust is probably not very well optimised, yet. It hasn't even
reached 1.0 and there are still many language changes happening. But I
attribute the slowness to the fact that I'm not used to writing code in
compiled languages (I'm a web developer). :P But learning how to write
performant code is half the fun and I guess I still have a bit of work to
do here.

Urban

On Wed, Jan 14, 2015 at 1:11 PM, Jason House <[email protected]>
wrote:

> Housebot was probably on the low end with 10kpps on 9x9. Libego was
> probably the highest with 100kpps. I attribute some of the difference to
> compiler maturity (D vs. C++). I don't know how rust will perform.
> On Jan 14, 2015 3:14 AM, "Urban Hafner" <[email protected]> wrote:
>
>> Hey everyone,
>>
>> I'm currently in the early stages of writing my own Go engine and right
>> now I'm trying to make my playouts reasonably fast. I've come a long way in
>> the past few days. Probably not because the payouts are really fast right
>> now, but because they were just so slow before. :) Right now I'm at
>> ~2000pps on 9x9 and ~1000pps on 19x19. This is for playouts with simple ko
>> and suicide checks and no concurrency. Now I wonder if this is fast enough
>> to even start thinking about implementing a UCT/MCTS player and also if
>> there's something I'm missing with the playouts, e.g. is the suicide check
>> necessary?
>>
>> Thanks for your input!
>>
>> Urban
>>
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