Thanks, I'll check it out! Urban
On Mon, Mar 9, 2015 at 11:31 AM, Pawel Koziol <[email protected]> wrote: > On Mon, Mar 09, 2015 at 10:08:04AM +0100, Urban Hafner wrote: > > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly > to > > get a feel for the strength of my own bot. And my bot is really bad. ;) > > if You want something really weak, You may compile this thing: > https://github.com/nescitus/mygobot > > It is based on Brown and uses pure Monte Carlo (no tree search) + > excludes some patterns. To run it, You would have to set number of > playouts in get_ai_move() and disable debug information, setting > useDebug to DEBUG_NONE. > > 2015-03-09 11:01 GMT+01:00, [email protected] > <[email protected]>: > > Send Computer-go mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://computer-go.org/mailman/listinfo/computer-go > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Computer-go digest..." > > > > > > Today's Topics: > > > > 1. The number of legal 18x18 Go positions is ... (John Tromp) > > 2. Re: Observing a game in GoGui that's running on KGS/CGOS > > (Rémi Coulom) > > 3. Re: Observing a game in GoGui that's running on KGS/CGOS > > (Urban Hafner) > > 4. Weak bots to run on CGOS (Urban Hafner) > > 5. Re: Weak bots to run on CGOS (Erik van der Werf) > > 6. Re: Weak bots to run on CGOS (Urban Hafner) > > 7. Re: Weak bots to run on CGOS (Petr Baudis) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sun, 8 Mar 2015 11:44:03 -0400 > > From: John Tromp <[email protected]> > > To: computer-go <[email protected]> > > Subject: [Computer-go] The number of legal 18x18 Go positions is ... > > Message-ID: > > < > caou__fybpuix06mtbaurkvn+rwejs2-q+mcwfjqikd3gtmg...@mail.gmail.com> > > Content-Type: text/plain; charset=UTF-8 > > > > > 669723114288829212892740188841706543509937780640178732810318337696945624428547218105214326012774371397184848890970111836283470468812827907149926502347633 > > > > More details at http://tromp.github.io/go/legal.html, > > including a call for volunteers to contribute computing power for > > determining what we all want to know, the number of 19x19 positions. > > > > regards, > > -John > > > > > > ------------------------------ > > > > Message: 2 > > Date: Sun, 08 Mar 2015 18:12:00 +0100 > > From: Rémi Coulom <[email protected]> > > To: [email protected] > > Subject: Re: [Computer-go] Observing a game in GoGui that's running on > > KGS/CGOS > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=utf-8; format=flowed > > > > gogui-display: > > http://gogui.sourceforge.net/doc/reference-display.html > > > > On 03/08/2015 10:04 AM, Urban Hafner wrote: > >> Hey everyone, > >> > >> I'd like to display some statistics from my bot as an overlay for the > >> current board. Using live graphics on GoGui is probably the easiest > >> way to do it. I just need to run the bot in GoGui and emit the proper > >> commands on stderr. > >> > >> Now my question is if there's a way to do that for games that are > >> being played on CGOS or KGS. I'm wondering if this is possible with > >> just GoGui and the tools it provides. After all you can pass > >> gogui-twogtp as the "program" to GoGui and observe a game played by > >> two bots. Is there maybe a possible combination of GoGui commands to > >> have GoGui somehow "in the middle" between the CGOS/KGS client and the > >> bot? That way I imagine the commands on stderr could be displayed in > >> GoGui while the other stuff passes right through to the client. > >> > >> Urban > >> -- > >> Blog: http://bettong.net/ > >> Twitter: https://twitter.com/ujh > >> Homepage: http://www.urbanhafner.com/ > >> > >> > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://computer-go.org/mailman/listinfo/computer-go > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Mon, 9 Mar 2015 08:53:34 +0100 > > From: Urban Hafner <[email protected]> > > To: [email protected] > > Subject: Re: [Computer-go] Observing a game in GoGui that's running on > > KGS/CGOS > > Message-ID: > > < > cahmxpnkvspj56omsqnt7zyxqfzbwwc78fv-5fequnt_h1jd...@mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > Yes, that it! > > > > Thank you, Rémi. > > > > On Sun, Mar 8, 2015 at 6:12 PM, Rémi Coulom <[email protected]> wrote: > > > >> gogui-display: > >> http://gogui.sourceforge.net/doc/reference-display.html > >> > >> > >> On 03/08/2015 10:04 AM, Urban Hafner wrote: > >> > >>> Hey everyone, > >>> > >>> I'd like to display some statistics from my bot as an overlay for the > >>> current board. Using live graphics on GoGui is probably the easiest way > >>> to > >>> do it. I just need to run the bot in GoGui and emit the proper commands > >>> on > >>> stderr. > >>> > >>> Now my question is if there's a way to do that for games that are being > >>> played on CGOS or KGS. I'm wondering if this is possible with just > GoGui > >>> and the tools it provides. After all you can pass gogui-twogtp as the > >>> "program" to GoGui and observe a game played by two bots. Is there > maybe > >>> a > >>> possible combination of GoGui commands to have GoGui somehow "in the > >>> middle" between the CGOS/KGS client and the bot? That way I imagine the > >>> commands on stderr could be displayed in GoGui while the other stuff > >>> passes > >>> right through to the client. > >>> > >>> Urban > >>> -- > >>> Blog: http://bettong.net/ > >>> Twitter: https://twitter.com/ujh > >>> Homepage: http://www.urbanhafner.com/ > >>> > >>> > >>> _______________________________________________ > >>> Computer-go mailing list > >>> [email protected] > >>> http://computer-go.org/mailman/listinfo/computer-go > >>> > >> > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://computer-go.org/mailman/listinfo/computer-go > > > > > > > > > > -- > > Blog: http://bettong.net/ > > Twitter: https://twitter.com/ujh > > Homepage: http://www.urbanhafner.com/ > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > < > http://computer-go.org/pipermail/computer-go/attachments/20150309/36ed7322/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 4 > > Date: Mon, 9 Mar 2015 10:08:04 +0100 > > From: Urban Hafner <[email protected]> > > To: [email protected] > > Subject: [Computer-go] Weak bots to run on CGOS > > Message-ID: > > <CAHmXpNk=qMi_cF0EvfXgVz67+NtqGX_wJ4w8o= > [email protected]> > > Content-Type: text/plain; charset="utf-8" > > > > Hey everyone, > > > > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly > to > > get a feel for the strength of my own bot. And my bot is really bad. ;) > So > > bad that it looses all games against GnuGo, but wins all games against > > Brown. So, the rating is a bit useless I assume as there are no bots that > > are in strength between GnuGo and the random player. Are there any bots > in > > that range out there? I'd be willing to run them myself on CGOS. > > > > Urban > > -- > > Blog: http://bettong.net/ > > Twitter: https://twitter.com/ujh > > Homepage: http://www.urbanhafner.com/ > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > < > http://computer-go.org/pipermail/computer-go/attachments/20150309/40484f63/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 5 > > Date: Mon, 9 Mar 2015 10:35:43 +0100 > > From: Erik van der Werf <[email protected]> > > To: computer-go <[email protected]> > > Subject: Re: [Computer-go] Weak bots to run on CGOS > > Message-ID: > > < > cakkggrn5p-nzeitevznbaji-tpxb+biyfcxv2rgrhxri-u6...@mail.gmail.com> > > Content-Type: text/plain; charset=UTF-8 > > > > Perhaps AmiGo > > > > http://amigogtp.sourceforge.net/ > > > > On Mon, Mar 9, 2015 at 10:08 AM, Urban Hafner <[email protected]> > > wrote: > >> Hey everyone, > >> > >> I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly > >> to > >> get a feel for the strength of my own bot. And my bot is really bad. ;) > So > >> bad that it looses all games against GnuGo, but wins all games against > >> Brown. So, the rating is a bit useless I assume as there are no bots > that > >> are in strength between GnuGo and the random player. Are there any bots > in > >> that range out there? I'd be willing to run them myself on CGOS. > >> > >> Urban > >> -- > >> Blog: http://bettong.net/ > >> Twitter: https://twitter.com/ujh > >> Homepage: http://www.urbanhafner.com/ > >> > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://computer-go.org/mailman/listinfo/computer-go > > > > > > ------------------------------ > > > > Message: 6 > > Date: Mon, 9 Mar 2015 10:55:23 +0100 > > From: Urban Hafner <[email protected]> > > To: [email protected] > > Subject: Re: [Computer-go] Weak bots to run on CGOS > > Message-ID: > > <CAHmXpNmeOw9Y6ZXB= > [email protected]> > > Content-Type: text/plain; charset="utf-8" > > > > Thanks Erik! Yes, that will work. > > > > Urban > > > > On Mon, Mar 9, 2015 at 10:35 AM, Erik van der Werf < > [email protected] > >> wrote: > > > >> Perhaps AmiGo > >> > >> http://amigogtp.sourceforge.net/ > >> > >> On Mon, Mar 9, 2015 at 10:08 AM, Urban Hafner <[email protected]> > >> wrote: > >> > Hey everyone, > >> > > >> > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. > Mainly > >> to > >> > get a feel for the strength of my own bot. And my bot is really bad. > ;) > >> So > >> > bad that it looses all games against GnuGo, but wins all games against > >> > Brown. So, the rating is a bit useless I assume as there are no bots > >> > that > >> > are in strength between GnuGo and the random player. Are there any > bots > >> in > >> > that range out there? I'd be willing to run them myself on CGOS. > >> > > >> > Urban > >> > -- > >> > Blog: http://bettong.net/ > >> > Twitter: https://twitter.com/ujh > >> > Homepage: http://www.urbanhafner.com/ > >> > > >> > _______________________________________________ > >> > Computer-go mailing list > >> > [email protected] > >> > http://computer-go.org/mailman/listinfo/computer-go > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://computer-go.org/mailman/listinfo/computer-go > > > > > > > > > > -- > > Blog: http://bettong.net/ > > Twitter: https://twitter.com/ujh > > Homepage: http://www.urbanhafner.com/ > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > < > http://computer-go.org/pipermail/computer-go/attachments/20150309/54f6a47a/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 7 > > Date: Mon, 9 Mar 2015 11:01:51 +0100 > > From: Petr Baudis <[email protected]> > > To: [email protected] > > Subject: Re: [Computer-go] Weak bots to run on CGOS > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=us-ascii > > > > Hi! > > > > On Mon, Mar 09, 2015 at 10:08:04AM +0100, Urban Hafner wrote: > >> I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly > >> to > >> get a feel for the strength of my own bot. And my bot is really bad. ;) > So > >> bad that it looses all games against GnuGo, but wins all games against > >> Brown. So, the rating is a bit useless I assume as there are no bots > that > >> are in strength between GnuGo and the random player. Are there any bots > in > >> that range out there? I'd be willing to run them myself on CGOS. > > > > What about libego? That used to be a pretty basic MCTS. > > > > Or you could try running a "super-weak Pachi": > > > >> Pachi can be used as a test opponent for development of other go-playing > >> programs. For example, to get the "plainest UCT" player, use: > >> > >> ./pachi -t =5000 > >> > policy=ucb1,playout=light,prior=eqex=0,dynkomi=none,pondering=0,pass_all_alive > > (see "Experiments and Testing" section in README for more details) > > > > This is plain UCT with light playouts and no move priors. If you just > > implemented the basic algorithms, your program should be equal or better > > than this. > > > > (Of course you can then gradually enable some pieces, or even just > > some of the priors/playout heuristics. I'd recommend implementing, in > > the order of priority, captures and 3x3 patterns in playouts, priors for > > the same in the tree, and RAVE. Don't bother tuning things too much > > before having RAVE as that is a big game-changer; but it probably won't > > work well without at least the playout heuristics I mentioned.) > > > > -- > > Petr Baudis > > If you do not work on an important problem, it's unlikely > > you'll do important work. -- R. Hamming > > http://www.cs.virginia.edu/~robins/YouAndYourResearch.html > > > > > > ------------------------------ > > > > Subject: Digest Footer > > > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://computer-go.org/mailman/listinfo/computer-go > > > > ------------------------------ > > > > End of Computer-go Digest, Vol 62, Issue 8 > > ****************************************** > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://computer-go.org/mailman/listinfo/computer-go -- Blog: http://bettong.net/ Twitter: https://twitter.com/ujh Homepage: http://www.urbanhafner.com/
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