On 04/09/2015 16:29, Stefan Kaitschick wrote:
The best contenders may be best for entirely different reasons. How do you compare a line that tries to bring down a huge group with a line that cautiously tries to optimize safe points. It's really hard to do.
That's for the search policy to decide in the end.
And whereever the dynamic komi lands, pedestrian variations may look great or totally uninteresting. The idea of dynamic komi is to give enterprising variations short of kamikaze a chance of prevailing in poor positions, and humdrum variations better than passing a chance in comfortable positions.
If I'm understanding correctly then I'd like to move the best plays closer to 50% winrate, in situations where there are a few plays with 100% winrate and the rest are terrible. In lopsided cases like this moving to the average is actually making more plays with 100% winrate, which is not helpful, right?

I agree that, of course some not great but promising plays suffer if we use the highest win rate, but if the threshold to change the komi is something like 70%-90% I don't think that's our main concern anymore.

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