On 04/09/2015 16:29, Stefan Kaitschick wrote:
The best contenders may be best for entirely different reasons. How do
you compare a line that tries to bring down a huge group with a line
that cautiously tries to optimize safe points. It's really hard to do.
That's for the search policy to decide in the end.
And whereever the dynamic komi lands, pedestrian variations may look
great or totally uninteresting. The idea of dynamic komi is to give
enterprising variations short of kamikaze a chance of prevailing in
poor positions, and humdrum variations better than passing a chance in
comfortable positions.
If I'm understanding correctly then I'd like to move the best plays
closer to 50% winrate, in situations where there are a few plays with
100% winrate and the rest are terrible. In lopsided cases like this
moving to the average is actually making more plays with 100% winrate,
which is not helpful, right?
I agree that, of course some not great but promising plays suffer if we
use the highest win rate, but if the threshold to change the komi is
something like 70%-90% I don't think that's our main concern anymore.
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