I don't know of an article, but unless your ending detection is VERY fast,
it's better to just finish the playout.

One possibility is a "mercy threshold": if one player's stone count (which
you update incrementally) far exceeds the other, declare the player with
more stones the winner. The relevant class from Orego is attached.


On Wed, Sep 9, 2015 at 7:53 AM, Gonçalo Mendes Ferreira <[email protected]>
wrote:

> Does anyone know of a good article on ending a MCTS playout early, outcome
> estimation, the quality of interrupted outcomes, and so on?
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-- 
Peter Drake
https://sites.google.com/a/lclark.edu/drake/

Attachment: StoneCountObserver.java
Description: Binary data

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