Steenvreter stops its playouts when it detects a proven win or loss. The
evaluation function it uses is an improved version of what I made to solve
the small boards. I once tried adding the mercy rule, but it did not
improve the program.

Erik


On Wed, Sep 9, 2015 at 5:46 PM, Peter Drake <dr...@lclark.edu> wrote:

> I don't know of an article, but unless your ending detection is VERY fast,
> it's better to just finish the playout.
>
> One possibility is a "mercy threshold": if one player's stone count (which
> you update incrementally) far exceeds the other, declare the player with
> more stones the winner. The relevant class from Orego is attached.
>
>
> On Wed, Sep 9, 2015 at 7:53 AM, Gonçalo Mendes Ferreira <go...@sapo.pt>
> wrote:
>
>> Does anyone know of a good article on ending a MCTS playout early,
>> outcome estimation, the quality of interrupted outcomes, and so on?
>> _______________________________________________
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>
>
>
>
> --
> Peter Drake
> https://sites.google.com/a/lclark.edu/drake/
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
>
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to