I haven't opened the links but my immediate 2 cents are:
1. chess master level is not impressive for a chess engine
2. trained ANN have diminishing returns of their error curves, so saying
it "only" took three days is not a good indicator of anything
3. from the domain name and bold claims I suppose it must be a
sensationalist news website
Gonçalo F.
On 09/15/2015 01:58 AM, Ray Tayek wrote:
http://games.slashdot.org/story/15/09/14/2122229/neural-network-chess-computer-abandons-brute-force-for-human-approach
Posted by samzenpus <mailto:[email protected]> on Monday September
14, 2015 @06:53PM from the
how-about-a-nice-game-of-global-thermonuclear-war dept.
An anonymous reader writes: /A new chess AI utilizes a neural network to
approach the millions of possible moves in the game without just
throwing compute cycles <http://arxiv.org/abs/1509.01549> at the problem
the way that most chess engines have done since Von Neumann. 'Giraffe'
returns to the practical problems which defeated chess researchers who
tried to create less 'systematic' opponents in the mid-1990s, and came
up against the (still present) issues of latency and branch resolution
in search. Invented by an MSc student at Imperial College London,
Giraffe taught itself chess and reached FIDE International Master level
<https://thestack.com/iot/2015/09/14/neural-network-chess-computer-abandons-brute-force-for-selective-human-approach/>
on a modern mainstream PC within three days./
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