I doubt that the illegal moves would fall away since every professional would retake the ko... if it was legal

On 2015-12-09 4:59, Michael Markefka wrote:
Thank you for the feedback, everyone.


Regarding the CPU-GPU roundtrips, I'm wondering whether it'd be
possible to recursively apply the output matrix to the prior input
matrix to update board positions within the GPU and  without any
actual (possibly CPU-based) evaluation until all branches come up with
game ending states. I assume illegal moves would mostly fall away when
sticking to the top ten or top five move considerations provided by
the CNN.

As for performance, I could imagine initialization being relatively
slow, but wouldn't be surprised if the GPU-based CNN performance could
offer a branch size, running through many parallel boards with
comparatively minor performance impact, where this outweighed the
initial overhead again.

Whether this would provide a better evaluation function than MCTS I
don't know, but just like Alvaro I would love to see this tried, even
if just to rule it out for the moment.


I've got a GTX 980 Ti on a 4790k with 16 GB at home. For a low key
test I could run Windows (CUDA installed and running, tested with
pylearn2) or Ubuntu from a live setup on USB and would be willing to
run test code, if somebody provided a package I could simply download
and execute.


All the best

Michael


On Tue, Dec 8, 2015 at 7:52 PM, Álvaro Begué <alvaro.be...@gmail.com> wrote:
Of course whether these "neuro-playouts" are any better than the heavy
playouts currently being used by strong programs is an empirical question.
But I would love to see it answered...



On Tue, Dec 8, 2015 at 1:31 PM, David Ongaro <david.ong...@hamburg.de>
wrote:
Did everyone forget the fact that stronger playouts don't necessarily lead
to an better evaluation function? (Yes, that what playouts essential are, a
dynamic evaluation function.) This is even under the assumption that we can
reach the same number of playouts per move.


On 08 Dec 2015, at 10:21, Álvaro Begué <alvaro.be...@gmail.com> wrote:

I don't think the CPU-GPU communication is what's going to kill this idea.
The latency in actually computing the feed-forward pass of the CNN is going
to be in the order of 0.1 seconds (I am guessing here), which means
finishing the first playout will take many seconds.

So perhaps it would be interesting to do something like this for
correspondence games, but not for regular games.


Álvaro.



On Tue, Dec 8, 2015 at 12:03 PM, Petr Baudis <pa...@ucw.cz> wrote:
   Hi!

   Well, for this to be practical the entire playout would have to be
executed on the GPU, with no round-trips to the CPU.  That's what my
email was aimed at.

On Tue, Dec 08, 2015 at 04:37:05PM +0000, Josef Moudrik wrote:
Regarding full CNN playouts, I think that problem is that a playout is
a
long serial process, given 200-300 moves a game. You need to construct
planes and transfer them to GPU for each move and read result back (at
least with current CNN implementations afaik), so my guess would be
that
such playout would take time in order of seconds. So there seems to be
a
tradeoff, CNN playouts are (probably much) better (at "playing better
games") than e.g. distribution playouts, but whether this is worth the
implied (probably much) lower height of the MC tree is a question.

Maybe if you had really a lot of GPUs and very high thinking time, this
could be the way.

Josef

On Tue, Dec 8, 2015 at 5:17 PM Petr Baudis <pa...@ucw.cz> wrote:

   Hi!

   In case someone is looking for a starting point to actually
implement
Go rules etc. on GPU, you may find useful:



https://www.mail-archive.com/computer-go@computer-go.org/msg12485.html

   I wonder if you can easily integrate caffe GPU kernels in another
GPU
kernel like this?  But without training, reimplementing the NN could
be
pretty straightforward.

On Tue, Dec 08, 2015 at 04:53:14PM +0100, Michael Markefka wrote:
Hello Detlef,

I've got a question regarding CNN-based Go engines I couldn't find
anything about on this list. As I've been following your posts
here, I
thought you might be the right person to ask.

Have you ever tried using the CNN for complete playouts? I know
that
CNNs have been tried for move prediction, immediate scoring and
move
generation to be used in an MC evaluator, but couldn't find
anything
about CNN-based playouts.

It might only be feasible to play out the CNN's first choice move
for
evaluation purposes, but considering how well the performance of
batch
sizes scales, especially on GPU-based CNN applications, it might be
possible to setup something like 10 candidate moves, 10 reply
candidate moves and then have the CNN play out the first choice
move
for those 100 board positions until the end and then sum up scores
again for move evaluation (and/or possibly apply some other tried
and
tested methods like minimax). Given that the number of 10 moves is
supposed to be illustrative rather than representative, other
configurations of depth and width in position generation and
evaluation would be possible.

It feels like CNN can provide a very focused, high-quality width in
move generation, but it might also be possible to apply that
quality
to depth of evaluation.

Any thoughts to share?


All the best

Michael

On Tue, Dec 8, 2015 at 4:13 PM, Detlef Schmicker <d...@physik.de>
wrote:
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hi,

as somebody ask I will offer my actual CNN for testing.

It has 54% prediction on KGS 6d+ data (which I thought would be
state
of the art when I started training, but it is not anymore:).

it has:
1
2
3
4 libs playing color
1
2
3
4 libs opponent color
Empty points
last move
second last move
third last move
forth last move

input layers, and it is fully convolutional, so with just editing
the
golast19.prototxt file you can use it for 13x13 as well, as I did
on
last sunday. It was used in November tournament as well.

You can find it
http://physik.de/CNNlast.tar.gz



If you try here some points I like to get discussion:

- - it seems to me, that the playouts get much more important
with such
a strong move prediction. Often the move prediction seems better
the
playouts (I use 8000 at the moment against pachi 32000 with about
70%
winrate on 19x19, but with an extremely focused progressive
widening
(a=400, a=20 was usual).

- - live and death becomes worse. My interpretation is, that the
strong
CNN does not play moves, which obviously do not help to get a
group
life, but would help the playouts to recognize the group is dead.
(http://physik.de/example.sgf top black group was with weaker
move
prediction read very dead, with good CNN it was 30% alive or so
:(


OK, hope you try it, as you know our engine oakfoam is open
source :)
We just merged all the CNN stuff into the main branch!
https://bitbucket.org/francoisvn/oakfoam/wiki/Home
http://oakfoam.com


Do the very best with the CNN

Detlef




code:
if (col==Go::BLACK) {
           for (int j=0;j<size;j++)
             for (int k=0;k<size;k++)
                   {
         for (int l=0;l<caffe_test_net_input_dim;l++)
data[l*size*size+size*j+k]=0;
         //fprintf(stderr,"%d %d %d\n",i,j,k);
         int pos=Go::Position::xy2pos(j,k,size);
         int libs=0;
         if (board->inGroup(pos))
libs=board->getGroup(pos)->numRealLibs()-1;
         if (libs>3) libs=3;
         if (board->getColor(pos)==Go::BLACK)
                   {
                           data[(0+libs)*size*size + size*j +
k]=1.0;
                           //data[size*size+size*j+k]=0.0;
                           }
               else if (board->getColor(pos)==Go::WHITE)
                       {
                           //data[j*size+k]=0.0;
                           data[(4+libs)*size*size + size*j +
k]=1.0;
                           }
               else if
(board->getColor(Go::Position::xy2pos(j,k,size))==Go::EMPTY)
               {
                             data[8*size*size + size*j + k]=1.0;
                           }
             }
         }
         if (col==Go::WHITE) {
           for (int j=0;j<size;j++)
             for (int k=0;k<size;k++)
                   {//fprintf(stderr,"%d %d %d\n",i,j,k);
         for (int l=0;l<caffe_test_net_input_dim;l++)
data[l*size*size+size*j+k]=0;
         //fprintf(stderr,"%d %d %d\n",i,j,k);
         int pos=Go::Position::xy2pos(j,k,size);
         int libs=0;
         if (board->inGroup(pos))
libs=board->getGroup(pos)->numRealLibs()-1;
         if (libs>3) libs=3;
         if (board->getColor(pos)==Go::BLACK)
                   {
                           data[(4+libs)*size*size + size*j +
k]=1.0;
                           //data[size*size+size*j+k]=0.0;
                           }
               else if (board->getColor(pos)==Go::WHITE)
                       {
                           //data[j*size+k]=0.0;
                           data[(0+libs)*size*size + size*j +
k]=1.0;
                           }
               else if (board->getColor(pos)==Go::EMPTY)
               {
                             data[8*size*size + size*j + k]=1.0;
                           }
     }
         }
if (caffe_test_net_input_dim > 9) {
   if (board->getLastMove().isNormal()) {
     int
j=Go::Position::pos2x(board->getLastMove().getPosition(),size);
     int
k=Go::Position::pos2y(board->getLastMove().getPosition(),size);
     data[9*size*size+size*j+k]=1.0;
   }
   if (board->getSecondLastMove().isNormal()) {
     int

j=Go::Position::pos2x(board->getSecondLastMove().getPosition(),size);
     int

k=Go::Position::pos2y(board->getSecondLastMove().getPosition(),size);
     data[10*size*size+size*j+k]=1.0;
   }
   if (board->getThirdLastMove().isNormal()) {
     int

j=Go::Position::pos2x(board->getThirdLastMove().getPosition(),size);
     int

k=Go::Position::pos2y(board->getThirdLastMove().getPosition(),size);
     data[11*size*size+size*j+k]=1.0;
   }
   if (board->getForthLastMove().isNormal()) {
     int

j=Go::Position::pos2x(board->getForthLastMove().getPosition(),size);
     int

k=Go::Position::pos2y(board->getForthLastMove().getPosition(),size);
     data[12*size*size+size*j+k]=1.0;
   }
}

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                                 Petr Baudis
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                                 Petr Baudis
         If you have good ideas, good data and fast computers,
         you can do almost anything. -- Geoffrey Hinton
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