Hi Robert,

thanks for the whole bunch of very intersting information.

> Seki has AT LEAST two groups.... 


> Sekis can have various different shapes ...
> ... stable anti-sekis (stable because other anti-sekis exist elsewhere on the 
> board). 

Can you give an example for anti-seki?

> Listing the possible configurations is a demanding open research field.

Perhaps you and someone like Thomas Wolf (with his life-and-dath background) 
would 
be "the right" people for this question.

 
> > My question: How frequent are Seki constellations?
> 
> This very greatly depends on which player population is observed. On 
> KGS, sekis are frequent. Among Japanese professionals (for which I 
> counted sekis for an unrepresentative sample from the second half of the 
> 20th century), sekis occur only once in ca. every 70th game. I think 
> sekis are not so scarce among Chinese and Korean professionals.

Very interesting.

> Apparently long playing time combined with great playing strength avoids 
> sekis. Short thinking time with relatively great playing strength 
> (amateur dans on KGS) seeks seki as a reasonable compromise in 
> unreasonable fights.

Hmm. Would strong go bots also fall in this category?

QUESTION to MCTS programmers:
How do the frequencies of Seki in playouts and in MCTS-based
games relate?

Ingo.
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