Hi Robert, thanks for the whole bunch of very intersting information.
> Seki has AT LEAST two groups.... > Sekis can have various different shapes ... > ... stable anti-sekis (stable because other anti-sekis exist elsewhere on the > board). Can you give an example for anti-seki? > Listing the possible configurations is a demanding open research field. Perhaps you and someone like Thomas Wolf (with his life-and-dath background) would be "the right" people for this question. > > My question: How frequent are Seki constellations? > > This very greatly depends on which player population is observed. On > KGS, sekis are frequent. Among Japanese professionals (for which I > counted sekis for an unrepresentative sample from the second half of the > 20th century), sekis occur only once in ca. every 70th game. I think > sekis are not so scarce among Chinese and Korean professionals. Very interesting. > Apparently long playing time combined with great playing strength avoids > sekis. Short thinking time with relatively great playing strength > (amateur dans on KGS) seeks seki as a reasonable compromise in > unreasonable fights. Hmm. Would strong go bots also fall in this category? QUESTION to MCTS programmers: How do the frequencies of Seki in playouts and in MCTS-based games relate? Ingo. _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go
