On 18.01.2016 15:58, "Ingo Althöfer" wrote:
understand the development of the fight during the running game.

Simply speaking, there is a relation between a) captures / avoiding captures and thus controlled regions of the board and b) score peaks. This is so for ordinary captures, ordinary unsettled life / death, maintained / broken territory regions and sekis. Correct plays or mistakes result in regions controlled by certain players. Peaks tell you where such position-local changes in scores occur and you can call these regions "potential fighting regions". Once you know where they are, a second step might do a functionally abbreviated reading (To defend or not to defend this region / string?) for these big decisions together to find potentially good strategic decision-making for the "large" scale decisions.

This is not the same as my go player term "fighting region" (simply speaking, a local set of unsettled groups with its near empty surrounding intersections, details see the book Fighting Fundamentals), and it is also not the same as what a go player understands as a "fight", which includes such things as "attack a group for the same of making an additional 1 point in sente during this particular sequence". With histograms, you see nothing like this in the near future, I'd guess.

Define 'fight'! (As you understand it for your study purpose.)

--
robert jasiek
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