But at the start of the game the statistical learning of infinitessimal
advantages of one opening move compared to another opening move is less
efficient than the learning done in the middle and end game.

On Thu, 10 Mar 2016, Sorin Gherman wrote:


From reading their article, AlphaGo makes no difference at all between start, 
middle and endgame.
Just like any other position, the empty (or almost empty, or almost full) board 
is just another game position in which it chooses (one of) the most
promising moves in order to maximize her chance of winning.

On Mar 10, 2016 12:31 PM, "uurtamo ." <uurt...@gmail.com> wrote:

      Quick question - how, mechanically, is the opening being handled by alpha 
go and other recent very strong programs? Giant hand-entered or
      game-learned joseki books?

      Thanks,

      steve

      On Mar 10, 2016 12:23 PM, "Thomas Wolf" <tw...@brocku.ca> wrote:
            My 2 cent:

            Recent strong computer programs never loose by a few points.  They 
are either
            crashed before the end game starts (because when being clearly 
behind they play more
            desperate and weaker moves because they mainly get negative 
feadback from
            their search with mostly loosing branches and risky play gives them 
the only
            winning sequences in their search) or they win by resignation or win
            by a few points.

            In other words, if a human player playing AlphaGo does not have a 
large
            advantage already in the middle game, then AlphaGo will win whether 
it looks
            like it or not (even to a 9p player like Michael Redmond was 
surprised
            last night about the sudden gain of a number of points by AlphaGo 
in the
            center in the end game: 4:42:10, 4:43:00, 4:43:28 in the video 
https://gogameguru.com/alphago-2/)

            In the middle and end game the reduced number of possible moves and 
the
            precise and fast counting ability of computer programs are 
superior.  In the
            game commentary of the 1st game it was mentioned that Lee Sedol 
considers the
            opening not to be his strongest part of the game.  But with AlphaGo 
playing
            top pro level even in the opening, a large advantage after the 
middle game
            might simply be impossible to reach for a human.

            About finding weakness:
            In the absense of games of AlphaGo to study it might be interesting 
to get a general idea by checking out the games where 7d Zen
            lost on KGS
            recently.

            Thomas

            On Thu, 10 Mar 2016, wing wrote:

                  One question is whether Lee Sedol knows about these 
weaknesses.
                  Another question is whether he will exploit those weaknesses.
                  Lee has a very simple style of play that seems less 
ko-oriented
                  than other players, and this may play into the hands of Alpha.

                  Michael Wing

                         I was surprised the Lee Sedol didn't take the game a 
bit further to
                         probe AlphaGo and see how it responded to [...complex 
kos, complex ko
                         fights, complex sekis, complex semeais, ..., multiple 
connection
                         problems, complex life and death problems] as 
ammunition for his next
                         game. I think he was so astonished at being put into a 
losing
                         position, he wasn't mentally prepared to put himself 
in a student's
                         role again, especially to an AI...which had clearly 
played much weaker
                         games just 6 months ago. I'm hopeful Lee Sedol's team 
has been some
                         meta-strategy sessions where, if he finds himself in a 
losing position
                         in game two, he turns it into exploring a set of 
experiments to tease
                         out some of the weaknesses to be better exploited in 
the remaining
                         games.

                         On Thu, Mar 10, 2016 at 8:16 AM, Robert Jasiek 
<jas...@snafu.de> wrote:

                        >  On 10.03.2016 00:45, Hideki Kato wrote:
                        > > >  such as solving complex semeai's and 
double-ko's, aren't solved yet.
                        > >  To find out Alphago's weaknesses, there can be, in 
particular,
                        > >  - this match
                        >  - careful analysis of its games
                        >  - Alphago playing on artificial problem positions incl. 
complex kos, >  complex ko fights, complex
                        sekis, complex semeais, complex endgames, >  multiple 
connection problems, complex life and death
                        problems (such as >  Igo Hatsu Yoron 120) etc., and 
then theoretical analysis of such play
                        >  - semantic verification of the program code and 
interface
                        >  - theoretical study of the used theory and the 
generated dynamic data >  (structures)
                        > >  --
                        >  robert jasiek
                        >  _______________________________________________
                        >  Computer-go mailing list
                        >  Computer-go@computer-go.org
                        >  http://computer-go.org/mailman/listinfo/computer-go 
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