In message
<20100410212943.4s792.163793.r...@web10-winn.ispmail.private.ntl.com>,
[email protected] writes
I was trying to work out what concrete value to put on the tedomari,
rather than
just "tedomari counts double", which applies to the final move rather
the last move before a drop in temperature, and came to the conclusion
that agrees with you,
i.e. it is worth the drop in temperature.
I think the tedomari concept could be useful in building a model to relate the
move value to the ambient temperature.
During the game there will be many occasions where the move value is above
the ambient temperature, i.e if a player tries to steal sente, or
during a Ko threat
or where there are an even number of equally large independant miai moves.
Or when a sente move is made. If we are playing 1-point sente yose and
2-point gote yose moves, and I make a move which threatens to capture
three stones, I have briefly raised the temperature from 2 to 6.
Nick
If there is any such move not "in focus" then the definition of ambient
temperature
used above would mean that the ambient temperature has "spiked" upwards, or
you have to treat all moves above ambient temperature as "in focus" which may
be the intention of the ambient temperature definition but this is not clear.
I think if you adjust the move values by the tedomari gain remaining to
each player during the sequence of foreseeable moves at above ambient
temperature you can avoid having to view the ambient temperature as having
risen.
The move values (not including change to tedomari gain) will spike upwards, but
the move values (including change to tedomari gain) can remain at the ambient
temperature.
I was writing out examples, but the post got too long to be easily readable.
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Nick Wedd [email protected]
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