Álvaro Begué wrote:
> As someone who spent his weekends for several years writing a chess
> program, I can tell you that there isn't anything easy about it. You
> "count the wood", you "give a little consideration to position", you
> use alpha-beta and you get a program that plays like crap.

Out of interest, can you put a number on that? How strong would a
program be, running on a modern fast desktop and using only alpha-beta
and a static evaluation function based on, say, piece-square tables plus
"a little consideration to position"?

-M-
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