On Mon, Jun 14, 2010 at 5:02 AM,  <[email protected]> wrote:
> I'm doing research into board evaluation using pattern recognition, with the 
> key being an
> algorithm that can find patterns on a board without the time required being 
> proportional
> to the number of patterns being searched for.

There have been plenty of ideas posted about pattern-matchers that do
not require O(n). AFAIK, decision-tree based pattern matching is
pretty standard nowadays, requiring O(log2(n)). A little while back I
described a method on this list to do pattern-matching with minimal
computation.

But I'm not sure how the method you're describing is any different
from what old programs like Goliath used to do.

Mark
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