Hi!
On Fri, Jul 02, 2010 at 11:19:44AM +0100, Nick Wedd wrote:
> But in the last four years, since MC programs started to appear,
> things have changed. All good bots now use MC methods, which do
> scale. The more time, and the more processors, a program has, the
> better it plays. But now, I come under pressure (from programmers)
> to use faster time limits.
For me, bigger factor than faster time limits is the number of played
games, it's just that with faster time limits, more games get played.
This means the results are less dependent on chance (including how many
times each player is paired with IdiotBot ;) and better reflect the
actual playing strength. More samples is better, to me.
On Fri, Jul 02, 2010 at 11:52:33AM +0100, Nick Wedd wrote:
> I am meaning to organise a KGS bot tournament (in addition to the
> regular monthly ones) with limits of twelve hours each, and five
> rounds, to be played from Monday to Friday. I doubt it will be held
> in the summer, while people end to be away - probably late
> September, or October.
I would be quite interested in this!
--
Petr "Pasky" Baudis
The true meaning of life is to plant a tree under whose shade
you will never sit.
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