>>> One option I'm considering is a facade that is running two or more >> programs beneath the surface. >> >> This may result in a weaker program than one of the programs playing alone >> but consistently. > > The setup is meant differently: > In each game only one program is used. But, before the > game a coin is flipped to decide which program from > a pool.
This is just a technique to stop a human exploiting a known weakness of a program? (Does anyone knows a specific weakness of any particular strong program? My feeling is all the MCTS programs have similar strengths/weaknesses, so knowing you are playing Fuego or playing Zen won't really help you much.) Anyway, this is not what I meant. I mean running a pool of players which each suggest moves, and choosing one of those suggested moves. A vote system is the simplest, but I've also been experimenting with more sophisticated methods. I've been getting some very promising results on 9x9, but it'll be a while before I have anything quantitative to show. (If anyone finds this idea interesting and wants to do some experiments in parallel with me, let me know; ideally you have at least 4 cores going idle, and ideally are running linux.) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/gobet/ (Shodan Go Bet - who will win?) http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
