>>> One option I'm considering is a facade that is running two or more
>> programs beneath the surface.
>>
>> This may result in a weaker program than one of the programs playing alone
>> but consistently.
> 
> The setup is meant differently:
> In each game only one program is used. But, before the
> game a coin is flipped to decide which program from
> a pool.

This is just a technique to stop a human exploiting a known weakness of
a program?  (Does anyone knows a specific weakness of any particular
strong program? My feeling is all the MCTS programs have similar
strengths/weaknesses, so knowing you are playing Fuego or playing Zen
won't really help you much.)

Anyway, this is not what I meant. I mean running a pool of players which
each suggest moves, and choosing one of those suggested moves. A vote
system is the simplest, but I've also been experimenting with more
sophisticated methods. I've been getting some very promising results on
9x9, but it'll be a while before I have anything quantitative to show.
(If anyone finds this idea interesting and wants to do some experiments
in parallel with me, let me know; ideally you have at least 4 cores
going idle, and ideally are running linux.)

Darren


-- 
Darren Cook, Software Researcher/Developer

http://dcook.org/gobet/  (Shodan Go Bet - who will win?)
http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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