I also left ManyFaces1 on a 16-core cluster running overnight, and I was
surprised at how well the human Dan players did.  Typically they would lose
a few games, then learn how to beat the program, and go on to beat it
several games in a row.  This indicates that the programs are not as strong
as has been claimed, based on single games against top dan or pro players.

For example gojin [3d] lost his first three games, then won two in a row.
Haruhiko [3d] won one, lost one, then won three in a row taking black.

ManyFaces also lost a few games to 1 kyu and 2 kyu players.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Petr Baudis
> Sent: Monday, September 06, 2010 2:05 AM
> To: [email protected]
> Subject: [Computer-go] 40-core Pachi on KGS
> 
>   Hi!
> 
>   I have left the distributed 40-core pachi engine running overnight
> after the last night KGS tournament and reserved it for few high-dan
> players in the evening. Pachi was third in the 9x9 tournament, this
> might give some perspective on the level of the games played among
> the top programs:
> 
>       rank    wins-losses
>       8d      4-0
>       7d      1-2
>       6d      5-3
>       3d      7-1
>       2d      4-3
>       AGA 3d  9-2     odnihs[-] declares himself as AGA 3d
>       vsbots  0-1     guest account
>       (no losses against other players)
>       http://www.gokgs.com/gameArchives.jsp?user=pachi
> 
>   * During the night, I attempted to fix misbehaving resign code to make
> the program more human-friendly; in the process, I introduced another
> bug that would make pachi resign in some won scoring positions - so in
> the game list, many losses were actually won games where Done instead
> of Resign would produce a positive score.
> 
>   ** In the Computer Go tournament, time was 4:00+25/1:00. For the first
> two games against famine 8d, time was 9:00+25/1:00, then it was changed
> to 9:00+3x0:20. After the game with miracle 6d, it was changed to
> 6:00+3x0:10 and the challenge was opened to general public.
> 
>   The most spectacular game was perhaps the ko fight in:
> 
>       http://files.gokgs.com/games/2010/9/5/michi2009-pachi.sgf
> 
>   The games show that computers can play at fairly high level even on
> fairly small clusters, successfully beating even high dans in very
> advanced fights, however especially in the lower-dan games, it confirms
> that systematic errors still haunt them and they simply always get
> various specific situations wrong.
> 
>   (Also, opening book is essential for current-level 9x9 programs. Pachi
> does not have one and I think the performance suffers a lot because of
> that. I think at least 6 of the 12 losses could be prevented - or at
> least a less obviously bad variation chosen - by even a minimalistic
> opening book. Three of the losses resulted from exactly the same
> resign-in-30-moves sequence played by Pachi repeatedly.)
> 
> --
>                               Petr "Pasky" Baudis
> The true meaning of life is to plant a tree under whose shade
> you will never sit.
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