I should add the time limits were 9x0:15 (9 periods of 15 seconds, so 15
seconds per move with an additional two minutes).  This is somewhat more
time than we used in the computer tournament.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of David Fotland
> Sent: Monday, September 06, 2010 11:10 AM
> To: [email protected]
> Subject: Re: [Computer-go] 40-core Pachi on KGS
> 
> I also left ManyFaces1 on a 16-core cluster running overnight, and I was
> surprised at how well the human Dan players did.  Typically they would
lose
> a few games, then learn how to beat the program, and go on to beat it
> several games in a row.  This indicates that the programs are not as
strong
> as has been claimed, based on single games against top dan or pro players.
> 
> For example gojin [3d] lost his first three games, then won two in a row.
> Haruhiko [3d] won one, lost one, then won three in a row taking black.
> 
> ManyFaces also lost a few games to 1 kyu and 2 kyu players.
> 
> David
> 
> > -----Original Message-----
> > From: [email protected] [mailto:computer-go-
> > [email protected]] On Behalf Of Petr Baudis
> > Sent: Monday, September 06, 2010 2:05 AM
> > To: [email protected]
> > Subject: [Computer-go] 40-core Pachi on KGS
> >
> >   Hi!
> >
> >   I have left the distributed 40-core pachi engine running overnight
> > after the last night KGS tournament and reserved it for few high-dan
> > players in the evening. Pachi was third in the 9x9 tournament, this
> > might give some perspective on the level of the games played among
> > the top programs:
> >
> >     rank    wins-losses
> >     8d      4-0
> >     7d      1-2
> >     6d      5-3
> >     3d      7-1
> >     2d      4-3
> >     AGA 3d  9-2     odnihs[-] declares himself as AGA 3d
> >     vsbots  0-1     guest account
> >     (no losses against other players)
> >     http://www.gokgs.com/gameArchives.jsp?user=pachi
> >
> >   * During the night, I attempted to fix misbehaving resign code to make
> > the program more human-friendly; in the process, I introduced another
> > bug that would make pachi resign in some won scoring positions - so in
> > the game list, many losses were actually won games where Done instead
> > of Resign would produce a positive score.
> >
> >   ** In the Computer Go tournament, time was 4:00+25/1:00. For the first
> > two games against famine 8d, time was 9:00+25/1:00, then it was changed
> > to 9:00+3x0:20. After the game with miracle 6d, it was changed to
> > 6:00+3x0:10 and the challenge was opened to general public.
> >
> >   The most spectacular game was perhaps the ko fight in:
> >
> >     http://files.gokgs.com/games/2010/9/5/michi2009-pachi.sgf
> >
> >   The games show that computers can play at fairly high level even on
> > fairly small clusters, successfully beating even high dans in very
> > advanced fights, however especially in the lower-dan games, it confirms
> > that systematic errors still haunt them and they simply always get
> > various specific situations wrong.
> >
> >   (Also, opening book is essential for current-level 9x9 programs. Pachi
> > does not have one and I think the performance suffers a lot because of
> > that. I think at least 6 of the 12 losses could be prevented - or at
> > least a less obviously bad variation chosen - by even a minimalistic
> > opening book. Three of the losses resulted from exactly the same
> > resign-in-30-moves sequence played by Pachi repeatedly.)
> >
> > --
> >                             Petr "Pasky" Baudis
> > The true meaning of life is to plant a tree under whose shade
> > you will never sit.
> > _______________________________________________
> > Computer-go mailing list
> > [email protected]
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> 
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