>From my observations of human-versus-bot games, a winning strategy against >bots seems to be:
Create several capturing races, even if you lose all of them. Leave them alone until near the end of the game. Then, take away the bot's liberties. If there is more than one race on the board, the odds are good that the bot will fail to respond to your liberty-stealing moves, and your behind-by-one race will become ahead-by-one. Game over. Terry McIntyre <[email protected]> Unix/Linux Systems Administration Taking time to do it right saves having to do it twice. ----- Original Message ---- > From: Ingo Althöfer <[email protected]> > To: [email protected] > Sent: Tue, September 14, 2010 4:07:36 PM > Subject: Re: [Computer-go] anti-pondering > > Congratulations, Matthew! > > > An idle thought, for humans trying to beat computers: after choosing > > your move in a difficult part of the game, you could play (waste) a ko > > threat and then quickly play the real move, to deprive the computer of > > pondering time. > > This might become post of the month! > > Of course, it is not very enjoyable for the programmer's scene > to find or design ugly human counter-strategies. But at least it > is better when we find them instead of being surprised by human > players (John Tromp, for instance) in some decisive game or match. > > More generally, one might ask for anti-bot-strategies who > devalue large parts of the current MCTS tree. > > Ingo. > > By the way, also for bots versus bots such a strategy might have > some merits. > -- > GRATIS: Spider-Man 1-3 sowie 300 weitere Videos! > Jetzt freischalten! http://portal.gmx.net/de/go/maxdome > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
