>From my observations of human-versus-bot games, a winning strategy against 
>bots 
seems to be:

Create several capturing races, even if you lose all of them. 

Leave them alone until near the end of the game. 


Then, take away the bot's liberties. 

If there is more than one race on the board, the odds are good that the bot 
will 
fail to respond to your liberty-stealing moves, and your behind-by-one race 
will 
become ahead-by-one. 
 
Game over. 
Terry McIntyre <[email protected]>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



----- Original Message ----
> From: Ingo Althöfer <[email protected]>
> To: [email protected]
> Sent: Tue, September 14, 2010 4:07:36 PM
> Subject: Re: [Computer-go] anti-pondering
> 
> Congratulations,  Matthew!
> 
> > An idle thought, for humans trying  to beat computers: after choosing
> > your move in a difficult part of the  game, you could play (waste) a ko
> > threat and then quickly play the real  move, to deprive the computer of
> > pondering time.
> 
> This might  become post of the month!
> 
> Of course, it is not very enjoyable for the  programmer's scene
> to find or design ugly human counter-strategies. But at  least it
> is better when we find them instead of being surprised by  human
> players (John Tromp, for instance) in some decisive game or  match.
> 
> More generally, one might ask for anti-bot-strategies  who
> devalue large parts of the current MCTS tree.
> 
> Ingo.
> 
> By the  way, also for bots versus bots such a strategy might have
> some merits.
> -- 
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