There are a fair number of joseki variations which have branches where you are 
not supposed to play X because you lose a capturing race. Initiate such a 
variation, leave it unfinished, move on to the next corner, repeat. 
 Terry McIntyre <[email protected]>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



----- Original Message ----
> From: Stefan Kaitschick <[email protected]>
> To: [email protected]
> Sent: Wed, September 15, 2010 3:38:48 AM
> Subject: Re: [Computer-go] anti-pondering
> 
> Actually, trying to beat a bot with any special strategy doesn't make a lot 
> of  
>sense.
> Just play your best go and be happy that you have an interesting  opponent.
> I know that there is a track record of people initially losing  against a 
> bot, 
>and beating it afterwards.
> But that is mainly due to the  respect the bot has earned for the things it 
>does well, attacking and moyo  building.
> Pathological weaknesses should be of more interest to the  programmers than 
> to 
>anybody else.
> The semeai problem is a tough nut for 2  reasons:
> 1. As David Fotland has stated, if one side has to play in a certain  order 
> and 
>the other side can play in any order, playouts are strongly biased  towards 
>the 
>side that has many possible moves.
> 2. Semeais are relatively  simple to solve in isolation, but not when 
>irrelevant plays in other parts of  the board are intermixed with the analysis.
> This is very hard to solve,  because in most other contexts global search is 
> an 
>important mc strength, not a  weakness.
> 
> Stefan
> 
> Am 15.09.2010 05:27, schrieb Jeff  Nowakowski:
> > On 09/14/2010 04:36 PM, terry mcintyre  wrote:
> >>  From my observations of human-versus-bot games, a  winning strategy 
> >> against 
>bots
> >> seems to be:
> >> 
> >>  Create several capturing races, even if you lose all of them.
> > 
> >  Is there an established, reliable way to create capturing races against  
>bots?
> > 
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> > 
> 
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