No.

http://stackoverflow.com/questions/3619252/fork-on-iphone


On Wed, Oct 20, 2010 at 9:51 PM, Don Dailey <[email protected]> wrote:
>
>
> On Wed, Oct 20, 2010 at 6:28 PM, Michael Williams
> <[email protected]> wrote:
>>
>> The iPod Touch is an iPhone without the phone.
>>
>> As far as the OS, from Wikipedia:
>>
>>          iOS is derived from Mac OS X, with which it shares the
>> Darwin foundation, and is therefore a Unix-like operating system by
>> nature.
>>
>> You can ssh to it and do whatever (after you jailbreak it).
>
> So presumably I can write an application that forks?
>
>>
>> On Wed, Oct 20, 2010 at 8:39 AM, Don Dailey <[email protected]> wrote:
>> >
>> >
>> > On Wed, Oct 20, 2010 at 7:33 AM, Michael Williams
>> > <[email protected]> wrote:
>> >>
>> >> The iPhone has very impressive customer loyalty numbers (I'm on my
>> >> second one).  Plus all of it's succes it despite it being AT&T-only in
>> >> the US.  But you are probably right about raw computing power vs some
>> >> Android devices.
>> >
>> > I'm not a big phone person,  I would prefer a PDA without a phone and
>> > I'm
>> > more into the computing end of things, not the phone end.   So that
>> > biases
>> > me a bit.  And the fact that Android is Linux based is pretty cool too.
>> >   A
>> > serious OS in a handheld device.
>> >
>> >
>> >
>> >>
>> >>
>> >> On Wed, Oct 20, 2010 at 6:18 AM, Don Dailey <[email protected]>
>> >> wrote:
>> >> >
>> >> > On Tue, Oct 19, 2010 at 10:44 PM, David Fotland
>> >> > <[email protected]>
>> >> > wrote:
>> >> >>
>> >> >> Mobile phones have very limited memory.  On the iPhone I only have
>> >> >> about
>> >> >> 20 MB.  This is a big limitation for UCT programs.
>> >> >
>> >> > But you need much less memory when you are running 6-7 times slower.
>> >> >  I
>> >> > browsed around on the web and found people complaining that the
>> >> > typical
>> >> > android device only leaves them with something like 150 MB free
>> >> > (which
>> >> > is 7x
>> >> > more than iphone) and that is probably not too bad given a 6x slower
>> >> > search
>> >> > (if that is what it is.)   That is like having close to a gigabyte
>> >> > free
>> >> > on a
>> >> > PC if you assume memory use is linear with speed.
>> >> > Everything I've read about the iphone indicates that it is a popular
>> >> > toy
>> >> > but
>> >> > not very well suited to high performance computing (compared to other
>> >> > small
>> >> > devices.)   For example I have read that it sucks memory and gets
>> >> > worse
>> >> > over
>> >> > time and that it's not a real OS (to me "real" mean you can run tasks
>> >> > in
>> >> > the
>> >> > background) etc.     In the performance numbers for chess programs
>> >> > that
>> >> > Ingo
>> >> > quoted the top program was on an ipaq not an iphone.
>> >> > I also saw that Android seems to be outselling iphone and probably
>> >> > the
>> >> > majority of phones will be Android based soon.
>> >> > Don
>> >> >
>> >> >
>> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >> David
>> >> >>
>> >> >>
>> >> >>
>> >> >> From: [email protected]
>> >> >> [mailto:[email protected]] On Behalf Of Don Dailey
>> >> >> Sent: Tuesday, October 19, 2010 9:48 AM
>> >> >> To: [email protected]
>> >> >> Subject: Re: [Computer-go] Candidates + Territory visualisation in
>> >> >> Valkyria
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Tue, Oct 19, 2010 at 12:28 PM, "Ingo Althöfer"
>> >> >> <[email protected]>
>> >> >> wrote:
>> >> >>
>> >> >> -------- Original-Nachricht --------
>> >> >> > Datum: Tue, 19 Oct 2010 11:48:57 -0400
>> >> >> > Von: Don Dailey <[email protected]>
>> >> >> > ...
>> >> >>
>> >> >> > If we assume 400 ELO difference that is approximately equivalent
>> >> >> > to
>> >> >> > 6 or 7 doublings - does that sound about right for the mobile
>> >> >> > phone
>> >> >> > hardware you are comparing?
>> >> >>
>> >> >> I am not a hardware expert, so I do not know.
>> >> >> I took the data from the SSDF list at
>> >> >> http://ssdf.bosjo.net/list.htm     There we have
>> >> >> 1 Deep Rybka 3 x64 2GB Q6600 2,4 GHz    3213    +25     -23 ...
>> >> >> ..
>> >> >> 35 Pocket Fritz 3 Hiarcs Ipaq 214 624 MHz       2722    +53
>> >> >> -51...
>> >> >>
>> >> >> I'm not trying to refute you or claim you did anything wrong.
>> >> >> I'm
>> >> >> just suggesting a refinement to get a more accurate estimate of how
>> >> >> much we
>> >> >> can expect to lose going to the mobile phone platform.  My
>> >> >> refinement
>> >> >> is
>> >> >> more appropriate for what to expect when porting a GO program to the
>> >> >> mobile
>> >> >> platform.
>> >> >>
>> >> >>
>> >> >>
>> >> >> Trying to extrapolate what I know from your data and the "rybka
>> >> >> adjustment", you get this:  As a general rule of thumb,  if you port
>> >> >> your go
>> >> >> program to a mobile platform you will get the same performance that
>> >> >> you
>> >> >> would get if you played on the PC at a time control 6 or 7 times
>> >> >> faster.
>> >> >>  So for example if you set your program to play a game in 3 minutes
>> >> >> on
>> >> >> the
>> >> >> Q6600 platform and other programs are playing 20 minute games, you
>> >> >> should
>> >> >> come relatively close to what you can expect on the mobile platform.
>> >> >>
>> >> >>
>> >> >>
>> >> >> Don
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> I think, this Hiarcs version was especially tuned for "limited"
>> >> >> hardware.
>> >> >>
>> >> >>
>> >> >>
>> >> >> They probably took the program that was easiest and most sensible to
>> >> >> port.
>> >> >>   I believe Hiarcs is  32 bit program which will port to mobile
>> >> >> phone
>> >> >> hardware with the least amount of ELO loss.   A 64 bit program would
>> >> >> take an
>> >> >> additional hit in performance being ported to 32 bit hardware.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> Ingo
>> >> >>
>> >> >> PS: The reason to mention go programs for mobiles was that
>> >> >> Valkyria's
>> >> >> graphic seems ideally suited for small screens.
>> >> >>
>> >> >>
>> >> >> --
>> >> >> GRATIS! Movie-FLAT mit über 300 Videos.
>> >> >> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome
>> >> >>
>> >> >> _______________________________________________
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>> >> >>
>> >> >>
>> >> >>
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>> >> >
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