The iPhone has very impressive customer loyalty numbers (I'm on my
second one).  Plus all of it's succes it despite it being AT&T-only in
the US.  But you are probably right about raw computing power vs some
Android devices.



On Wed, Oct 20, 2010 at 6:18 AM, Don Dailey <[email protected]> wrote:
>
> On Tue, Oct 19, 2010 at 10:44 PM, David Fotland <[email protected]>
> wrote:
>>
>> Mobile phones have very limited memory.  On the iPhone I only have about
>> 20 MB.  This is a big limitation for UCT programs.
>
> But you need much less memory when you are running 6-7 times slower.    I
> browsed around on the web and found people complaining that the typical
> android device only leaves them with something like 150 MB free (which is 7x
> more than iphone) and that is probably not too bad given a 6x slower search
> (if that is what it is.)   That is like having close to a gigabyte free on a
> PC if you assume memory use is linear with speed.
> Everything I've read about the iphone indicates that it is a popular toy but
> not very well suited to high performance computing (compared to other small
> devices.)   For example I have read that it sucks memory and gets worse over
> time and that it's not a real OS (to me "real" mean you can run tasks in the
> background) etc.     In the performance numbers for chess programs that Ingo
> quoted the top program was on an ipaq not an iphone.
> I also saw that Android seems to be outselling iphone and probably the
> majority of phones will be Android based soon.
> Don
>
>
>
>>
>>
>>
>> David
>>
>>
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Don Dailey
>> Sent: Tuesday, October 19, 2010 9:48 AM
>> To: [email protected]
>> Subject: Re: [Computer-go] Candidates + Territory visualisation in
>> Valkyria
>>
>>
>>
>>
>>
>> On Tue, Oct 19, 2010 at 12:28 PM, "Ingo Althöfer" <[email protected]>
>> wrote:
>>
>> -------- Original-Nachricht --------
>> > Datum: Tue, 19 Oct 2010 11:48:57 -0400
>> > Von: Don Dailey <[email protected]>
>> > ...
>>
>> > If we assume 400 ELO difference that is approximately equivalent to
>> > 6 or 7 doublings - does that sound about right for the mobile phone
>> > hardware you are comparing?
>>
>> I am not a hardware expert, so I do not know.
>> I took the data from the SSDF list at
>> http://ssdf.bosjo.net/list.htm     There we have
>> 1 Deep Rybka 3 x64 2GB Q6600 2,4 GHz    3213    +25     -23 ...
>> ..
>> 35 Pocket Fritz 3 Hiarcs Ipaq 214 624 MHz       2722    +53     -51...
>>
>> I'm not trying to refute you or claim you did anything wrong.       I'm
>> just suggesting a refinement to get a more accurate estimate of how much we
>> can expect to lose going to the mobile phone platform.  My refinement is
>> more appropriate for what to expect when porting a GO program to the mobile
>> platform.
>>
>>
>>
>> Trying to extrapolate what I know from your data and the "rybka
>> adjustment", you get this:  As a general rule of thumb,  if you port your go
>> program to a mobile platform you will get the same performance that you
>> would get if you played on the PC at a time control 6 or 7 times faster.
>>  So for example if you set your program to play a game in 3 minutes on the
>> Q6600 platform and other programs are playing 20 minute games, you should
>> come relatively close to what you can expect on the mobile platform.
>>
>>
>>
>> Don
>>
>>
>>
>>
>>
>>
>>
>> I think, this Hiarcs version was especially tuned for "limited" hardware.
>>
>>
>>
>> They probably took the program that was easiest and most sensible to port.
>>   I believe Hiarcs is  32 bit program which will port to mobile phone
>> hardware with the least amount of ELO loss.   A 64 bit program would take an
>> additional hit in performance being ported to 32 bit hardware.
>>
>>
>>
>>
>>
>> Ingo
>>
>> PS: The reason to mention go programs for mobiles was that Valkyria's
>> graphic seems ideally suited for small screens.
>>
>>
>> --
>> GRATIS! Movie-FLAT mit über 300 Videos.
>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome
>>
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