No idea was to create amout of skill levels ina game. 
Level 0 would be total beginner
level 1 would a player that can beat level 0 ålayer with 75 per cent 
probability with thinking times equalling chess tournament match 4 hours about

then you could estimate skill levels from say elo max/min

if my memory serves go has about 40 levels and chess 16. Checkes was about 8.

Petri
----- Alkuperäinen viesti -----
> Is this similar to measuring how many draws for games like chess and
> checkers?
> 
> In checkers at the top levels, most games are draws.
> 
> In chess, the top programs draw a lot more than they used to.     I ran a
> match against my program Komodo and Stockfish and almost half of the
> games were draws.
> 
> Unfortunately the meaning and difficulty of a draw varies from game to
> game and in some games a draw is not possible, in others a draw is much
> less likely because of the nature of the game.
> 
> Don
> 
> 
> 
> On Tue, Oct 26, 2010 at 2:52 AM, Olivier Teytaud
> <[email protected]>wrote:
> 
> > Dear all,
> > 
> > I've been told recently that there are some works measuring how deep
> > a game is as follows:
> > - consider a fixed 0.5 < p < 1;
> > - consider how many categories of people you can find such that the
> > category number n wins with probability p against the catégory number
> > n-1.
> > 
> > Clearly, this is not so well defined - but it's interesting (at least
> > to me :-) ).
> > I've discussed with several people, some of them saying "oh yes I
> > remember I've already
> > seen this", but nobody could remember the reference. Any precise
> > reference or key word I could google ?
> > 
> > Best regards,
> > Olivier
> > _______________________________________________
> > Computer-go mailing list
> > [email protected]
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> > 

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