No idea was to create amout of skill levels ina game. Level 0 would be total beginner level 1 would a player that can beat level 0 ålayer with 75 per cent probability with thinking times equalling chess tournament match 4 hours about
then you could estimate skill levels from say elo max/min if my memory serves go has about 40 levels and chess 16. Checkes was about 8. Petri ----- Alkuperäinen viesti ----- > Is this similar to measuring how many draws for games like chess and > checkers? > > In checkers at the top levels, most games are draws. > > In chess, the top programs draw a lot more than they used to. I ran a > match against my program Komodo and Stockfish and almost half of the > games were draws. > > Unfortunately the meaning and difficulty of a draw varies from game to > game and in some games a draw is not possible, in others a draw is much > less likely because of the nature of the game. > > Don > > > > On Tue, Oct 26, 2010 at 2:52 AM, Olivier Teytaud > <[email protected]>wrote: > > > Dear all, > > > > I've been told recently that there are some works measuring how deep > > a game is as follows: > > - consider a fixed 0.5 < p < 1; > > - consider how many categories of people you can find such that the > > category number n wins with probability p against the catégory number > > n-1. > > > > Clearly, this is not so well defined - but it's interesting (at least > > to me :-) ). > > I've discussed with several people, some of them saying "oh yes I > > remember I've already > > seen this", but nobody could remember the reference. Any precise > > reference or key word I could google ? > > > > Best regards, > > Olivier > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
