Yes, it was in the Poker literature. The Alberta team defined that concept and used it to measure hold-em players. Their Website has all of their papers, and there are not that many, so you can find it there.
Brian -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Olivier Teytaud Sent: Tuesday, October 26, 2010 2:53 AM To: computer-go Subject: [Computer-go] human complexity measure of games Dear all, I've been told recently that there are some works measuring how deep a game is as follows: - consider a fixed 0.5 < p < 1; - consider how many categories of people you can find such that the category number n wins with probability p against the catégory number n-1. Clearly, this is not so well defined - but it's interesting (at least to me :-) ). I've discussed with several people, some of them saying "oh yes I remember I've already seen this", but nobody could remember the reference. Any precise reference or key word I could google ? Best regards, Olivier _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
