On Wed, 10 Nov 2010, Michael Williams wrote:
Does the opponent's identity currently get sent?  I can't remember.
If so, then you should do so after the match ends (or at least after
the engine makes it's first move) so that engines cannot intentionally
refuse to play a move because of the opponent's identity.

CGOS is a test-server for developers ... I hope this is not
necessary.

Christoph
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