From: [email protected] Date: Nov 11, 2010 2:50 >On Wed, 10 Nov 2010, Michael Williams wrote: >> Does the opponent's identity currently get sent? I can't remember. >> If so, then you should do so after the match ends (or at least after >> the engine makes it's first move) so that engines cannot intentionally >> refuse to play a move because of the opponent's identity. > >CGOS is a test-server for developers ... I hope this is not >necessary.
I agree, there are other ways people could "cheat" if they wanted. Presumably most people want to get an accurate rating for their engine, so it is against their own interests. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
