On Nov 11, 2010, at 5:16 AM, <[email protected]> <[email protected]
> wrote:
Eventually the current log
in times out at the server and you can log in again... but way too
late
for you to reconnect and finish off the current game. Don's suggestion
would allow engines to reconnect after a temporary network glitch and
finish the game, avoiding bad results - especially important for
standard engines where several will be running simultaneously on the
same machine.
A new instance of the program can only finish the current game if it
does not keep any state between moves. I don't know about your's but my
program keeps a state, so that would not work anyway.
Christoph
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