The first three games didn't have enough memory for the time limits so weren't full strength. The search stopped early when memory ran out due to a garbage collection bug. The last game used a 64-bit build that had plenty of memory, so it used its time better.
David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Mark Boon > Sent: Wednesday, December 29, 2010 1:59 PM > To: [email protected] > Subject: Re: [Computer-go] News on Tromp-Cook ? > > On Wed, Dec 29, 2010 at 11:37 AM, Darren Cook <[email protected]> wrote: > > > John didn't notice much difference in the better hardware (*) used on > > day 2 (about 20,000 playouts/second, instead of 10,000 I was getting on > > my notebook). > > Interesting. I wasn't aware the hardware was better for day 2. But I > did have a distinct feeling the computer was playing better the last > two games. I was even wondering if John had started to take it easy > after the first two easy wins. > > Mark > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
