The first three games didn't have enough memory for the time limits so
weren't full strength.  The search stopped early when memory ran out due to
a garbage collection bug.  The last game used a 64-bit build that had plenty
of memory, so it used its time better.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Mark Boon
> Sent: Wednesday, December 29, 2010 1:59 PM
> To: [email protected]
> Subject: Re: [Computer-go] News on Tromp-Cook ?
> 
> On Wed, Dec 29, 2010 at 11:37 AM, Darren Cook <[email protected]> wrote:
> 
> > John didn't notice much difference in the better hardware (*) used on
> > day 2 (about 20,000 playouts/second, instead of 10,000 I was getting on
> > my notebook).
> 
> Interesting. I wasn't aware the hardware was better for day 2. But I
> did have a distinct feeling the computer was playing better the last
> two games. I was even wondering if John had started to take it easy
> after the first two easy wins.
> 
> Mark
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