Quoting Go Fast <[email protected]>:

I do not see any difficult in handling the second example.

Whenever the white tries to take out one liberty of the corner X group, the
2-lib check should kick in and immediately put the bottom O group into
atarai and it has no escape at all.


Look. If white takes one liberty away from X that group has 4 liberties. I do not undestand what you mean with a two liberty rule. But I fear you give it magic properties it does not have and it sound you made a tactical oversight from what you wrote.

The atari is a self atari (X must connect the two X stones to the 5 Xes) which means the two liberty white group has three liberties effectively. And since X needs to play an approach move and fill in a liberty X has effectively less liberties. This is a lot of computations to do and if you do it everytime any group loses a liberty you have a huge impact on the speed of the playouts.

Capturing 2-liberty groups everytime a 5-liberty neighbor loses a liberty is also not a solution to the problem it will just make a lot of unneccessary moves and bias the playout in new weird ways, because most such situation are not a semeai with an eye and approach move.

If this was trivial Petr and I would not independently struggle with the same problem.

Magnus


On Thu, Jan 13, 2011 at 8:46 AM, <[email protected]> wrote:

Quoting Petr Baudis <[email protected]>:


    O O . . . .
    O O X X X X
    . X O O X .
    . X O . O X
    . X O O . X


Funny! This is exactly the kind of shape that I had to struggle with in
Valkyria and which I cover in my other reply.

Magnus



_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to