On Fri, 14 Jan 2011, terry mcintyre wrote:
Any solution must balance competing concerns. What happens during a ko fight? Threats and counterthreats and sacrifices may disturb all neat solutions.
I thought that up to now ko was just ignored during playouts (except for strict legality). Given the level at which they are played during this phase, I would not expect ko to change that much. I might be wrong, of course. And if you mean ko in the semeai, then I guess the automaton should just win the ko without answering the threat. OK, there might be a problem if there are two semeais on the board. Now if we must arrive to this corner case (two semeais, one with ko) to really have problems, this would already be huge progress. Moreover, even that could be solved by the correction I had made earlier, that is that semeai should also be calculated for the losing side, in case it wins it with ko. I thought this could not happen in the playouts but only in the tree, but I was wrong, obviously. Naturally, these automata might get very complicated, so it's probably not a silver bullet, once again... Jonas _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
