On Fri, 14 Jan 2011, fastgo wrote:

KO cannot really be ignored during playouts. There are some close end
games dependent upon proper handling of KO.

I think in the playout phase it needs to remember to take the ko back
after the opponent make a non-threat move.

One example was given in the following post.

http://www.mail-archive.com/[email protected]/msg12293.html

Yes, a nice example.
Now, my statement was rather of fact: does any current programm "treat"
ko during playouts?
By the way, in the example you have given, what exactly did the
programms that found j3? Find the right moves in the tree and push the
ko to the playouts, or solve the critical part within the tree, or yet
something else?

Jonas
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