In message <[email protected]>, Daniel Shawul <[email protected]> writes

< snip >

My other problem is with implementation of  'byo-yomi time' . I am not
familiar with this time
control before. From my understanding there is an initial main time set
where an engine can
make as many moves at it wants. So does that mean if I make moves
faster at that stage I get
extra time or not ?

I don't understand the question. When you have used all the main time, the byo-yomi starts.

What I implemented currently is just make
(boardisze / 4) i.e half you your total
moves in that time control and the remaining in byo-yomi mode. Doe that
sound reasonable ? 

Whether that is reasonable depends on the amount of main time, and the number and length of the byo-yomi periods. If you have an hour of main time and five 5-second byo-yomi periods, you will want to make almost all your moves in the main time. If you have a minute of main time and thirty one-minute byo-yomi periods, you will want to make just a few moves in the main time. In any case, you don't know how many moves there are going to be - I have seen a sensible game of 19x19 Go take less than 100 moves, and another take more than 400 moves.

Nick

thanks in advance
Daniel

On Thu, Jan 27, 2011 at 1:38 PM, Nick Wedd <[email protected]> wrote:
 The February 2011 KGS computer Go tournament will be on Sunday
 February 6th, starting at 08:00 UTC and ending at 16:00 UTC.

 I have tried to post more details, but my postings aren't appearing.

 Nick
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