Hello Ingo & Don My test was mostly on 9x9 cgos but I was using random playouts with no eye fills at that time. The hit rate was very low except at the end , and it was even worse before when I was using alpha-beta. I am pretty sure there is no bugs because the pondering code is pretty much what I had for my chess engine for a long time. The MC tree is saved from move to move, so now it uses the second pondering mode by default. It saves some nodes but usually is not enough unless the opponent makes the best move.
On Mon, May 9, 2011 at 3:47 PM, Petr Baudis <[email protected]> wrote: > On Mon, May 09, 2011 at 09:25:07AM -0700, David Fotland wrote: > > Not cheap to have multiple instances of programs that are already running > on > > a cluster. > > Tournaments with "same hardware for each competitor" restriction also > make a lot of sense. But "cheap" is more expensive than "free", so to > this happen I think you would need some very convincing incentive for > the programmers to join, or a sponsor. > > -- > Petr "Pasky" Baudis > UNIX is user friendly, it's just picky about who its friends are. > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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