Hi

As an avid game as well as AI programmer, (and long time lurker on this list) I 
was wondering if anyone had given any thought running their code on a DX11 
graphics card with openCompute enabled? 

I have read about some colleagues running market simulations on them due to 
their exceptionally high multithreading and fast memory, but I wondered if 
there was some obvious limitation that I had overlooked before I start working 
in this direction and learning a while new low level API.

Thanks,
CJ
WWW.undersiegegames.com

Sent from my HTC

----- Reply message -----
From: [email protected]
To: <[email protected]>
Subject: Computer-go Digest, Vol 16, Issue 24
Date: Sun, May 22, 2011 1:00 pm


Send Computer-go mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
or, via email, send a message with subject or body 'help' to
        [email protected]

You can reach the person managing the list at
        [email protected]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Computer-go digest..."


Today's Topics:

   1. Re: Best low-cost hardware for MCTS go (Petr Baudis)
   2. kgsGtp update required! (Petr Baudis)
   3. Re: kgsGtp update required! (ds)
   4. Re: kgsGtp update required! (ds)
   5. I can not find how to position a game at a specivied move
      number in sgf (ds)


----------------------------------------------------------------------

Message: 1
Date: Sat, 21 May 2011 23:39:15 +0200
From: Petr Baudis <[email protected]>
To: [email protected]
Subject: Re: [Computer-go] Best low-cost hardware for MCTS go
Message-ID: <[email protected]>
Content-Type: text/plain; charset=iso-8859-2

  Hi!

On Sat, May 21, 2011 at 12:38:07PM +0100, Jacques Basald?a wrote:
> AMD:
> 
> 4. Phenom II 1075T x6 3.0 GHz 158 Euro (the 1100T 3.3 GHz)
> only 177 Euro. Also the mobo is cheaper for those (~80 Euro)
> 
> * Does anyone have experience with this?
> * Can this 6 core be compared with with a 488 Euro i7 6 core?
> * Does it support hyperthreading?
> * Can anyone test an MCTS program like pachi or fuego on both
> AMD and Intel and report the number of Ksims/sec/GHz?

I wrote about my experiences with testing of Pachi on computers at our
university department just a few months ago. Our top-performance
stations are i7 920 with hyperthreading (i.e. 8-threaded; one year old),
and Phenom 1090T machines (6-threaded; bought this Christmas).
We currently do not overclock either, and my experience is that total
performance sum over all threads is the same for i7 920 and AMD 1090T.
You could milk quite a bit more from current i7, but Phenoms are
cheaper (and you rightfully notice also the much cheaper MoBos).

> 5. Dual chip:
> 
> Do low-cost dual-processor AMD mobos exist?
> 
> Anyone knows how to build a low-cost 24 thread machine
> with AMD?

It depends on what you mean by "low-cost". We also have a server with
two 8-thread Opterons 6134, the per-thread speed is just a bit faster
than hyperthreaded i7 920 per-thread speed. (I.e. it is roughly like two
i7-920 with shared memory.)  It was not too expensive, but server-grade
Opterons and Xeons are ridiculously overpriced.

My personal opinion is that unless shared memory is total must (e.g. for
as powerful as possible single instance of program running), you are
quite better off with building small cluster of uniprocessor machines.
And there, when optimizing solely for smallest purchase price, I think
cluster of Phenoms is most cost-effective. Of course, this does not
factor in capacity of server room, heat production, power consumption
etc.

So the important factor is if you are interested just in performance
tuning with many single-threaded instances, or want to also run a beefy
program doing all simulations on a shared tree.

-- 
                                Petr "Pasky" Baudis
UNIX is user friendly, it's just picky about who its friends are.


------------------------------

Message: 2
Date: Sun, 22 May 2011 09:11:54 +0200
From: Petr Baudis <[email protected]>
To: [email protected]
Subject: [Computer-go] kgsGtp update required!
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

  Hi!

  Beware especially for participants of today tournament - kgsGtp update
is required because of nonbackwardscompatible KGS version change
tonight:

        http://files.gokgs.com/changeLog.txt

  With old kgsGtp, you will see immediate disconnects from server with
no further explanation. You can get new kgsGtp version at

        http://files.gokgs.com/javaBin/kgsGtp-3.5.0.tar.gz
        http://files.gokgs.com/javaBin/kgsGtp-3.5.0.zip

  If like me, you have not updated kgsGtp for a while, you might be
interested to know that it now supports mode=both to enable both
automatch and challenge wait, you can prevent handicap automatch games
if you do not support the handicap command, and you can get information
about current ruleset used by the kgs-rules command.

-- 
                                Petr "Pasky" Baudis
UNIX is user friendly, it's just picky about who its friends are.


------------------------------

Message: 3
Date: Sun, 22 May 2011 11:05:11 +0200
From: ds <[email protected]>
To: [email protected]
Cc: [email protected]
Subject: Re: [Computer-go] kgsGtp update required!
Message-ID: <1306055111.23785.2.camel@laptop>
Content-Type: text/plain; charset="UTF-8"

Thanks for the information.

I updated yesterday, and on the page was 3.4.15 :-)

One short question:
In
http://www.weddslist.com/kgs/how/tourney.html

you mention 
open=f

but it is not in the sample file for tournament. Is it recommanded?

Thanks

Detlef

Am Sonntag, den 22.05.2011, 09:11 +0200 schrieb Petr Baudis: 
> Hi!
> 
>   Beware especially for participants of today tournament - kgsGtp update
> is required because of nonbackwardscompatible KGS version change
> tonight:
> 
>       http://files.gokgs.com/changeLog.txt
> 
>   With old kgsGtp, you will see immediate disconnects from server with
> no further explanation. You can get new kgsGtp version at
> 
>       http://files.gokgs.com/javaBin/kgsGtp-3.5.0.tar.gz
>       http://files.gokgs.com/javaBin/kgsGtp-3.5.0.zip
> 
>   If like me, you have not updated kgsGtp for a while, you might be
> interested to know that it now supports mode=both to enable both
> automatch and challenge wait, you can prevent handicap automatch games
> if you do not support the handicap command, and you can get information
> about current ruleset used by the kgs-rules command.
> 




------------------------------

Message: 4
Date: Sun, 22 May 2011 11:05:11 +0200
From: ds <[email protected]>
To: [email protected]
Cc: [email protected]
Subject: Re: [Computer-go] kgsGtp update required!
Message-ID: <1306055111.23785.2.camel@laptop>
Content-Type: text/plain; charset="UTF-8"

Thanks for the information.

I updated yesterday, and on the page was 3.4.15 :-)

One short question:
In
http://www.weddslist.com/kgs/how/tourney.html

you mention 
open=f

but it is not in the sample file for tournament. Is it recommanded?

Thanks

Detlef

Am Sonntag, den 22.05.2011, 09:11 +0200 schrieb Petr Baudis: 
> Hi!
> 
>   Beware especially for participants of today tournament - kgsGtp update
> is required because of nonbackwardscompatible KGS version change
> tonight:
> 
>       http://files.gokgs.com/changeLog.txt
> 
>   With old kgsGtp, you will see immediate disconnects from server with
> no further explanation. You can get new kgsGtp version at
> 
>       http://files.gokgs.com/javaBin/kgsGtp-3.5.0.tar.gz
>       http://files.gokgs.com/javaBin/kgsGtp-3.5.0.zip
> 
>   If like me, you have not updated kgsGtp for a while, you might be
> interested to know that it now supports mode=both to enable both
> automatch and challenge wait, you can prevent handicap automatch games
> if you do not support the handicap command, and you can get information
> about current ruleset used by the kgs-rules command.
> 




------------------------------

Message: 5
Date: Sun, 22 May 2011 11:22:08 +0200
From: ds <[email protected]>
To: [email protected]
Subject: [Computer-go] I can not find how to position a game at a
        specivied move number in sgf
Message-ID: <1306056128.23785.4.camel@laptop>
Content-Type: text/plain; charset="UTF-8"

Is it really not possible?

I want to use it for logging playouts, but I want to be positioned at
the start of the playout, not at the start of the game.

Thanks for any help:-)

Detlef



------------------------------

_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

End of Computer-go Digest, Vol 16, Issue 24
*******************************************
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to