On Tue, May 24, 2011 at 10:30 AM, Michael Williams <[email protected]> wrote: > Yeah, that seems like it would work well. And you could probably do many > playouts at each leaf, instead of one. >
>From the little I know about GPU programming, I understood that in order to get good parallelism you'll have no choice but to do many simulations simultaneously to make it worth it. But for MCTS it's not very efficient to simulate the same leaf many times at once. So it will probably only be worth it if you can get in a fairly large number of simulations at similar cost to one simulation done by a CPU. Mark _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
