(2011/05/25 22:44), Stefan Kaitschick wrote:
As to the problem of smarter playouts, has something along the lines of
the "killer heuristic"(the most successful response sofar to a specific
move) , used in chess programming, been tried?
There's a lot more housekeeping than with RAVE and AMAF, but I can't
believe it hasn't been tried.
Maybe the effort could be reduced by only storing the
response-successrates of the 5*5 surrounding area, or something like that.
Anyways, I haven't even heard of a failed attempt, which is a little
strange to me.

I suppose that is called "Adaptive Playout".
Hendrik Baier reported LGRF heuristics and other lots of failed methods.

www.ke.tu-darmstadt.de/lehre/arbeiten/master/2010/Baier_Hendrik.pdf

--
Yamato
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to