Hi,

At least these two papers can be classified as "killer heuristics".

The first one is based on the rave values :
http://hal.inria.fr/index.php?halsid=hlhgjavhdfnf5iren0tvsq4lg2&view_this_doc=inria-00485555&version=1
Here, the value of the "rave heuristic" is also used to bias the future
decisions taken in the next Monte-Carlo simulations.

The second one can be found here :
http://hal.inria.fr/index.php?halsid=hlhgjavhdfnf5iren0tvsq4lg2&view_this_doc=inria-00456422&version=2
Here, for each node n and for each pair of moves (a,b) we keep in memory the
number of won games and the number
of losses where a and b have been played after n. Then, we compute the
success rate when a and b have been played
by the same player after n. Finally, we use this score to bias the next
Monte-Carlo simulations.

Fabien

2011/5/25 Stefan Kaitschick <[email protected]>

>
>  In this game, there was a big semeai on the left side.  The result was a
>>> won
>>> position for Aya, but both Aya and ManyFaces thought that ManyFaces had
>>> won
>>> (or perhaps that it was a semeai), so eventually Aya resigned before it
>>> was
>>> played out.
>>>
>>
>>  This position reminds me a similar situation in the game between Zen and
>> Mogo in last TAAI tournament,
>>
>>  http://files.gokgs.com/games/2010/11/18/mogobot5-DeepZen19.sgf
>>
>>  It was Zen's big win, but it lost by misreading the "simple" semeai at
>> the top-left corner. At move 351, Zen played D19 capture and the semeai
>> became seki. But if Zen played D17 connect instead, it was ahead by around
>> 50 points.
>>
>>  Aja
>>
>>
> That's a great example. The position is extremely simple, except for the
> semeai.
> The losing move creates liberties, while the winning move seems to do
> nothing.
> In this case there must have been specific rules in place to outlaw the
> correct move.
> Even a very shallow search would have quickly confirmed success.
>
> As to the problem of smarter playouts, has something along the lines of the
> "killer heuristic"(the most successful response sofar to a specific move) ,
> used in chess programming, been tried?
> There's a lot more housekeeping than with RAVE and AMAF, but I can't
> believe it hasn't been tried.
> Maybe the effort could be reduced by only storing the response-successrates
> of the 5*5 surrounding area, or something like that.
> Anyways, I haven't even heard of a failed attempt, which is a little
> strange to me.
>
> Stefan
>
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